Fiendish Dire Boar (3.5e Creature)

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Fiendish Dire Boar
Size/Type: Large Magical Beast (Extraplanar)
Hit Dice: 7d8+21 (52 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 15 (–1 size, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+17
Attack: Gore +12 melee (1d8+12)
Full Attack: Gore +12 melee (1d8+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Ferocity
Special Qualities: Low-light vision, scent, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 12, Damage Reduction 5/magic
Saves: Fort +8, Ref +5, Will +8
Abilities: Str 27, Dex 10, Con 17, Int 3, Wis 13, Cha 8
Skills: Listen +8, Spot +8
Feats: Alertness, Endurance, Iron Will
Environment: Temperate forests in an evil-aligned plane
Organization: Solitary or herd (5–8)
Challenge Rating: 4
Treasure: None
Alignment: Always evil (any)
Advancement: 8–16 HD (Large); 17–21 HD (Huge)
Level Adjustment:
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More information...

Dire boars are omnivorous and spend most of their time rooting around, much as ordinary pigs do. They viciously attack anything that approaches them, however.

Dire boars grow up to 12 feet long and weigh as much as 2,000 pounds.

COMBAT[edit]

A dire boar charges its opponent, trying to rip the target open with its tusks.

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Ferocity (Ex): A dire boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

SEE WIKIPEDIA ENTRY: Boar



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