Fidget Guns (5e Equipment)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Clearly a magic item, but doesn't use the 5e Magic Weapon Preload (through what mundane means do tricks cause a weapon to deal more damage?). Lacks the (properly implemented) ammunition and loading/reload properties, and the Renaissance/modern category.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Fidget Guns

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Fidget Guns 21 gp 1d4 Piercing 0.5 lb. Light, Ammunition (40 bullets of any type max can fit in one gun)

Guns but you can do tricks with them. You can roll can a 1d10 to see how many tricks you do. The amount of tricks increases the amount of damage the bullet (normal damage roll deals. 1-3= 4 damage, 4-6= 6 damage,7-9= 8 damage, 10= 10 damage. As a bonus action, after a battle you can loot the dead bodies for your bullets.

0.00
(0 votes)

Back to Main Page5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!


Advertisements: