Feats (Reania Supplement)

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Feats

Combatant Master

Prerequisites: Sufficient training from someone with matching fighting style.
You have undergone training in a particular fighting style to gain the following benefits:

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • When you make the Attack action the number of attacks you make is increased by 1 to a maximum of 4.

Defender Master

Your skills with a shield have improved, you gain the following:

  • Increase your Constitution by 1, to a maximum of 20.
  • When a creature you can see attacks a target other than you that is within 5 ft of you, use the reaction to impose disadvantage must be welding a shield to do this reaction.
  • Before you know the results of the attack you can force the attack to target you instead. Using the same roll on the d20 against your armor class instead.

Mana Regeneration

Prerequisites: Taught by Appropriate NPC (Must be higher level, and possess this feat)
As an action, you may begin to draw in mana from the surrounding world into your body. For up to 1 minute you may concentrate on this as if concentrating on a spell and as an action on your turn you may regain 5 mana points. While concentrating on this, you may not move or cast any spells. If you take any damage at all this process is stopped. You may only perform this action once per long rest.

Rage Caster

Prerequisites: Rage and the Ability to cast spells
You gain the ability to cast spells while raging, however, you make concentration saves at disadvantage.

Split Focus

Prerequisites: The ability to cast spells
A spellcaster may choose to split their focus between multiple tasks at once. The user may concentrate on 2 spells at once instead of 1 spell. All concentration saving throws are rolled at disadvantage and if you fail one save both spells are ended as you drop concentration.

Untouchable

Prerequisites: Must be taught by appropriate NPC
You have trained your senses and increased your reaction time, a number of times per long rest equal to your proficiency bonus you may use the Dodge action as a bonus action.

Vampiric Initiate

Prerequisites: Given by Vampire
The chill hands of darkness have taken you into their fold, you gain the following benefits:

  • Your senses have awakened granting you advantage on Wisdom (Perception) checks relying on sight, smell, and hearing.
  • You can as a bonus action extend or retract Claws that use a d6 for damage and deal Slashing damage.
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