Feat System (3.5e Variant Rule)
From D&D Wiki
The Feat System is a system that relies on feats as a leveling system, therefore I must make the characters lose other things.
Every level, the character gets a bonus feat and one of their saves goes up 1. One of their saves starts at 2 and their BAB progresses as the monk's. One of their saves starts at 2, while the others start at 0. Hit die is d10.
You get 10 chosen Class skills. The rest are Cross Class skills.
Some abilities I have changed into feats. These feats are only available as Feat System Bonus Feats, not as standard leveling feats.
As a Divine Chosen, you get access to the spells per day that a Cleric does, and one domain from their deity. Each time they take this they get access to the spells per day the next level of cleric. You may take this up to twenty times. Your effective cleric level is the number of times you've taken this feat.
As an Arcane Master, you get access to the spells per day that a Sorcerer does and the same known spells. Each time they take this they get access to the spells per day and known spells of the next level of sorcerer. You may take this up to twenty times. Your effective sorcerer level is the number of times you've taken this feat.
PreReqs: 4th level
Grants access to Fighter Feats.
Gets the Rouge sneak attack +1d6. You may obtain this 10 times. Each time this is taken you get +1d6 on your sneak attack.
PreReqs: Arcane Master (feat)
Allows you to get a familiar like a sorcerer does. It acts like a normal familiar. Your sorcerer level is equal to the number of times you have taken Arcane Master.
PreReqs: Divine Chosen (Feat)
You get an Animal Companion like the Druid. Your Druid level is equal the number of times you have taken Divine Chosen. It acts just like a normal Animal Companion.