Fanmade Cursed Tools (Jujutsu Kaisen Supplement)

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Fanmade Cursed Tools[edit]

Cursed Tools are weapons and support items used by jujutsu sorcerers or Heavenly Restricted users that are purposefully imbued with a curse. They can be found spread around the world, but most are owned by Jujutsu High or are being heavily guarded at the Zenin's or Kamo's clan warehouse of cursed tools. Cursed tools are counted as magic items.

If you're a Heavenly Restriction you may use your Constitution modifier instead of Charisma for all cursed tools.

Semi-Cursed Tools[edit]

A semi cursed tool is created from a sorcerer constantly imbuing cursed energy into their weapon, making it filled with cursed energy. The weapon will now add a bonus necrotic damage to it's damage rolls equal to your Charisma modifier.

Grade 4 Cursed Tools[edit]

Grade 3 Cursed Tools[edit]

Cursed Energy Stun Clackers[edit]

weapon (item), uncommon

When carrying these clackers on you, you may take them out and throw them around a creatures legs as a reaction to a creature targeting you with an attack for 5 cursed energy, and they make a DC30 charisma save. The save is reduced by 1 for every 2 cursed energy the target has. If they fail the save, they miss the attack, and their legs are locked and shocked, giving them the stunned condition until they use an action to remove them. Despite being stunned, they can still take actions as long as it is to remove the clackers. If the creature passes the save, the shocks wont go off, and they will return to your hand. Once the clackers have stunned a creature, they cannot do so again until the end of your next long rest.






Grade 2 Cursed Tools[edit]

Cackling Pistol[edit]

weapon (Handgun), Very Rare

A firearm that laughs maniacally every time it's fired. The laughter is contagious and can spread to those hit by the bullets, causing temporary fits of hysteria. The more the pistol is used, the louder and more unsettling the laughter becomes. This weapon has a +3 to attack and damage rolls. As a bonus action for 5 cursed energy you can activate its effects until the end of the current turn: The creatures hit by its bullets become Stunned and Spasmic until the end of their next turn unless they suceed on a charisma saving throw of which the DC is 10, going up by 1 every time a creature suceeds on the saving throw until a creature fails the save.






Grade 1 Cursed Tools[edit]

Special Grade Cursed Tools[edit]

Fanmade Cursed Tools Based on Existing Fiction[edit]

Grade 4 Cursed Tools[edit]

Grade 3 Cursed Tools[edit]

Grade 2 Cursed Tools[edit]

Grade 1 Grade Cursed Tools[edit]

Gunner’s Spare Change[edit]

item (coins), Legendary

A gold coin engraved with a styalized version of the word "Sharpshooter" on one side, and the head of an Eagle on the opposite side. When you attack with a gun that shoots a single projectile, you can chose to flip this coin into the air. When this coin is flicked into the air, you make a slight of hand check DC = to the opponent's AC - your Charisma bonus. On a success the bullet hits the coin, bounces off of it, and hits the target, treating it as if you dealt max damage, and on a fail your attack misses and the coin simply lands on the ground before returning back to you. If you roll within your criticl hit range while using this, the shot is treated as a critical hit and deals critical damage and acts as if you rolled the max amount of damage possible. If you have multiple coins you can throw up to 4 coins in the air, each coil lessening the slight of hand DC by your Charisma bonus and increasing your critical hit range per coin. This coin always returns to you immediately after it stops falling, but does not do this if you simply hand the coins to somebody or if the coins are taken from you. Only 4 of these coins have ever been made supposedly. You have to wait a turn before you can use a coin again.






The Binding Blade[edit]

item (shortsword), Legendary

When attacking with the Binding Blade, you receive an a bonus +5 to attack rolls, and damage rolls have an additional 5d6 + your Charisma (modifier) piercing damage. The wielder may also have an additional type of attack, a fiery explosion of Cursed Energy being summoned up to 30 feet away, with a radius of 10 feet. Anybody within that range must make a DC 20 Dexterity saving throw, and take 5d10 fire damage upon failure, with half as much upon success. (If an ally is in the radius, the ally has advantage on the Dexterity saving throw, and does not take damage upon success.) This feature cannot be used two turns in a row. Alongside that, you may roll a d100 die before making the fire attack. If you fall within a range determined by this calculation (rounding down any decimals): ((Charisma modifier x 10)/Current level), the damage dice of the explosion is upped to 10d10 fire damage.






Special Grade Cursed Tools[edit]

Arrow of Awakening[edit]

item (arrow), legendary

An arrow with a large golden head, looking completely normal otherwise. When attacking with the Arrow of Awakening, you receive a bonus +1 to attack rolls, and roll 3d10 Piercing damage by default. If this is stabbed into somebody who has not unlocked their Innate Technique (or in other words, somebody who does not have any levels in Jujutsu Sorcerer), they must roll a DC 20 Wisdom save. If they fail, they take an extra 5d20 Force damage. If they succeed, three levels of Jujutsu Sorcerer are added, and any wounds given from the stabbing of the arrow are healed after a few seconds. Alongside that, if somebody who has Jujutsu Sorcerer levels is stabbed, they may make the same check and upon succeeding, the Jujutsu Sorcerer gains 5 levels in the Jujutsu Sorcerer class. Finally, if somebody is stabbed and they do not have Cursed Energy contained in their body at all for whatever reason, they make a DC 30 Wisdom save. Upon failure, the individual without Cursed Energy takes an extra 3d100 Force damage, and half of that damage upon succeeding.







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