Familier (5e Creature)

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Recycle.png This page was marked as abandoned on 10:50, 21 April 2024 (MDT) because: Vastly incomplete. Looks like this should be a familiar epic monster, which doesn't make any sense. (discuss)

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Familiar[edit]

beast,


Armor Class 13 plus its masters proficiency bonus
Hit Points 10 times the proficiency bonus of its master, plus the master's spellcasting ability score.
Speed


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 1 (-5) 1 (-5) 1 (-5)

Saving Throws Str +4, Dex +4, Con +4
Skills Arcana -3, Athletics +4
Senses passive Perception X
Languages
Challenge half the level of its master ( XP)


Feature Name. Feature description

ACTIONS

arcane bolt. Melee or ranged Weapon Attack: +5 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 7 (3d8 + 3) force damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

used by arcane spellcasters as servants or friends. in a spellcaster's tower. a familier would lean up. a familier ever gets lost.

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