Eye of the Deep (5e Creature)

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Eye of the Deep[edit]

Small aberration, lawful evil


Armor Class 15 (natural armour)
Hit Points 82 (11d6 + 44)
Speed 0 ft., swim 20 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 18 (+4) 12 (+1) 15 (+2) 17 (+3)

Saving Throws Int +4, Wis +5, Cha +6
Proficiency Bonus +3
Condition Immunities prone
Senses darkvision 120 ft., passive Perception 12
Languages Aquan, Deep Speech
Challenge 7 (2,900 XP)


Blinding Cone. The eye's central eye emits blinding light in a 30-foot cone. Those in the cone must succeed on a DC 12 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success. At the start of each of its turns, the eye decides which way the cone faces and whether the cone is active.

ACTIONS

Multiattack. The eye makes three attacks: one with its bite and two with its pincers. Alternatively, it uses Stun Ray twice.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d10) piercing damage.

Pincer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) slashing damage.

Stun Ray. The eye fires a stun ray at a creature it can see within 120 feet of it. The creature must make a DC 12 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success.


Eye_of_the_deep.jpg
[Source]

This is a water breathing version of the beholder, and dwells only at great depths, floating slowly about, stalking prey. They have two crab-like pincers, and a wide mouth full of sharp teeth. The primary weapons of the eyes of the deep, however, are their eyes. The creature's large central eye emits a cone of blinding light. The eye of the deep also has two smaller eyes on long stalks, which are used to paralyze prey.

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