Exploding Bones (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: Fails the "would it work on an ooze" test, text should be adjusted as appropriate to account for invertabrates

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Exploding Bones
Transmutation [Electricity]
Level: Battlemage 3
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature (see below)
Duration: Instantaneous
Saving Throw: Fort negates
Spell Resistance: Yes

This spell infuses the target with a blast of electrical energy that causes its bones to explode out of its flesh, showering those nearby with flaming bits of gruesome shrapnel. If the target fails its saving throw, it suffers 10d6 damage as its bones explode from the power of the electrical current. All creatures within 15 ft. of the target must make a Reflex save (cover bonuses apply to this save) to avoid suffering one-half the damage taken by the original target as shards of sparking bone rip through the area. The original target also suffers temporary Strength and Dexterity damage equal to half caster level due to the tremendous damage caused to his skeletal structure.

Material Component: A bone wrapped in 75 gp worth of copper wire.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsBattlemage

Personal tools
Home of user-generated,
homebrew, pages!
admin area
Terms and Conditions for Non-Human Visitors