Expert Medic (5e Feat)

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Expert Medic

Prerequisites: 15 Wisdom or higher
You've become an expert in the ways of non-magical healing. When you take this feat, you gain the following benefits:

  • You gain proficiency in Medicine and the Healer's Kit if you're already proficient in these skills, double your proficiency bonus to your rolls.
  • Whenever you cause a creature to regain hit points without the use of a spell, they regain an additional amount of hit points equal to your Wisdom Modifier.
  • As an action. you can spend one use of a healer's kit to tend to a creature and restore 1d6 + proficency hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. You can use this feature a number of times equal to your Wisdom modifier, regaining use upon finishing a long rest. At 6th level the die increases to 2d4, at 11th level the die increases to 3d4, and at 17th level the die increases to 4d4.
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