Eximus (3.5e Creature)
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|Hit Dice:||2d8+9 (18 hp)|
|Initiative:||+8 (+4 Dex, +4 Improved Initiative)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||17 (+4 Dex, +3 natural), touch 14, flat-footed 13|
|Attack:||Talons +5 melee (2d6+4)|
|Full Attack:||Talons +5 melee (2d6+4) and 2 foreclaws +0 melee (1d4+2) and bite +0 melee (1d8+2)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Fast healing 2, low-light vision, scent|
|Saves:||Fort +6, Ref +7, Will +1|
|Abilities:||Str 19, Dex 19, Con 17, Int 2, Wis 12, Cha 10|
|Skills:||Hide +13, Jump +21, Listen +10, Spot +10, Survival +10|
|Feats:||Run, Improved Initiative B, Improved Natural Attack (Talons) B, Improved Natural Attack (foreclaws) B, Improved Natural Attack (bite) B, Toughness B|
|Organization:||Solitary, pair, or pack (3-6)|
|Advancement:||3-6 HD (Medium)|
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This two-legged stark white lizard boasts a toe claw that looks like a small sickle. It is no larger than a tall human, but looks like it could take down much larger prey.
These clawfoot dinosaurs where bred by the halflings of the Talenta Plains. Since they did not have the magic or know-how to breed magebred animals they had to depend more on luck and getting the right dinosaurs to mate. They started the program at the beginning of the last war (just in case they needed it if the war came their way). Only now are the first of these better war mounts starting to show up in any large numbers. Still it is rare to find them as the first few of them have only started to work in the halfing armies.
They are rarely found in the wild as the traits that make an eximus claw foot are usually as rare as they are in any race.
They are trained for war as that’s what they where bred for.
Skills: A clawfoot receives a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.
Carrying Capacity: A light load for an eximus clawfoot is up to 116 pounds; a medium load, 117-233 pounds; and a heavy load, 234-350 pounds. An eximus clawfoot can drag 1,750 pounds.
Creating an Exmius
Please see Eximus (DnD Template).