Exemplar (3.5e Template)
From D&D Wiki
- 1 Exemplar
- 1.1 Creating an Exemplar
- 1.1.1 Size and Type
- 1.1.2 Hit Dice
- 1.1.3 Speed
- 1.1.4 Armor Class
- 1.1.5 Attack
- 1.1.6 Special Attacks
- 1.1.7 Special Qualities
- 1.1.8 Immunities
- 1.1.9 Abilities
- 1.1.10 Skills
- 1.1.11 Feats
- 1.1.12 Environment
- 1.1.13 Organization
- 1.1.14 Challenge Rating
- 1.1.15 Alignment
- 1.1.16 Advancement
- 1.1.17 Level Adjustment
- 1.1 Creating an Exemplar
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This creature is wreathed in raw, divine essence. Exemplars are creatures that result directly from a deity's power, either forming from the aether or being purposefully created. The embodiment of the remaining spirit of a dead deity is likely an exemplar. Proto-forces of raw, unshaped essence when condensed in a body and consciousness, such as with a new deity that is in the process of being born, can be an exemplar as well. Exemplars are creatures of intense power and can be of any alignment.
Creating an Exemplar
The Exemplar Template can both be acquired and inherited. A fledgling deity or the essence of a vanquished deity personified inherits the template, but when an exemplar is purposefully created from actual investiture of a deity's power into an existing creature, it is acquired.
Size and Type
The base creature's size does not change. When the template is inherited, the creature's type changes to Outsider, otherwise it is unchanged.
When the template is inherited, the creature's Hit Dice change to d12. In any case, the exemplar receives maximum hit points for each Hit Die. If the template is acquired the base creature also gains 10 additional HD.
The base creature's speed changes in accordance to its size, and whether it is biped or quadruped.
|Fine||20 ft.||60 ft.|
|Diminutive||30 ft.||70 ft.|
|Tiny||40 ft.||80 ft.|
|Small||50 ft.||90 ft.|
|Medium||60 ft.||100 ft.|
|Large||80 ft.||120 ft.|
|Huge||100 ft.||140 ft.|
|Gargantuan||120 ft.||160 ft.|
|Colossal||140 ft.||180 ft.|
Note: Use the Biped column for burrow and swim speeds for
The creature gains a +12 natural armor bonus and a +12 insight bonus to Armor Class. If it already has a natural armor or insight bonus, it does stack. The creature also gains a deflection equal to its Charisma modifier.
The base creature retains the ability to use manufactured weapons, as well as all its natural weapons. Any attack made by an exemplar is made with a +12 insight bonus.
An exemplar uses its special attacks with a +12 insight bonus where applicable. Furthermore, the base creature gains the ability to learn and cast arcane spells or invocations as a sorcerer equal to one-half their Hit Dice. Only spells from the schools of Divination, Enchantment, or Illusion may be chosen.
- Existing damage reduction increases by 10 and becomes DR/epic.
- Hasted: An exemplar has a +4 haste bonus to Armor Class and Reflex saves, gains 30 ft. to every one of his movement speeds, and gains an additional standard action every round.
- fast healing 20 and regeneration 20/-.
- cold and electricity immunity, resistance to acid and fire 20.
Polymorphing, petrification or any attack that alters the exemplar's form, energy drain, ability drain, ability damage, mind-affecting effects (charms, compulsions, phantasms, patterns, disease, poison, stunning, sleep, paralysis, death effects and critical hits.
When the template is inherited, the base creature gains scores in all ability modifier of 10 + ¼ the creature's Hit Dice. In addition, it gains +4 to his Constitution score for every size category that it is larger than Medium or a -2 penalty for every size category that it is smaller than Medium. In addition the base creature gains +8 divine bonus on all ability modifiers.
An originally mindless creature that gained this template as an inherited template gains a number of feats as per its Hit Dice, if it doesn't already have feats. A creature that acquires this template gains 5 bonus feats as if it had advanced 15 levels.
As base creature + 10
Same as base creature
Either by Hit Dice or by character class.