Enchanted Weaponry (5e Feat)

From D&D Wiki

Jump to: navigation, search

Enchanted Weaponry

Prerequisites: Intelligence, Wisdom or Charisma 13 or higher, Ability to cast at least one spell.
Through magical experiments your body has been filled with magical power, and you may channel this power into your strikes for massive damage. You gain the following benefits:

  • You can use your spellcasting ability, instead of your Strength or Dexterity, for attacks and damage rolls with weapons you are proficient with.
  • Choose any number of weapons equal to your spellcasting modifier. While you wield any of these weapons, they are considered magical for the purposes of overcoming resistances and immunities to non-magical damage.
  • Weapons you are proficient with gain a +1 bonus to attacks and damage rolls while you are wielding them if you are able to cast spells of 3rd level. This increases to a +2 bonus when you are able to cast spells of 6th level, and +3 when you are able to cast spells at 9th level.
3.00
(one vote)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: