Elf Warrior (3.5e Creature)
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Elf, 1st level Warrior
|Size/Type:||medium humanoid (elf)|
|Hit Dice:||1d8 +1 (5 hp)|
|Armor Class:||15 (+4 studded leather, +2 dex), touch 12, flat-footed 13|
|Attack:||longsword +1 melee (1d8) or longbow +3 ranged (1d8/x3)|
|Full Attack:||longsword +1 melee (1d8) or longbow +3 ranged (1d8/x3)|
|Space/Reach:||5 ft/5 ft|
|Special Attacks:||faerie fire|
|Special Qualities:||improved lowlight vision, sprite loyalty|
|Saves:||Fort +3, Ref +1, Will +0|
|Abilities:||Str 11, Dex 15, Con 12, Int 10, Wis 7, Cha 10|
|Skills:||bluff +4, listen +4|
|Organization:||pair, troop (3-25 +1-5 sprites per elf), band (30-60 +25% noncombatants and 1-10 sprites for every elf)|
|Alignment:||often chaotic neutral|
|Advancement:||by character class|
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A slim humanoid steps out of the brush, slashing at you with a longsword.
The elves are the second race of Rytha, pushed out of a leading role over three hundred years ago by a faery coupe. They are generally light-hearted, up-beat, and easy-going folk, but all elves share a deep bitterness against the faeries, who they still view as usurpers. The one thing that comforts elves is the loyalty that the sprites still show them. Most elves are usually between five and six feet tall.
elves are tricky combatants, feinting and dodging in combat, and often using their sprites to attack an opponents eyes.
- sprite loyalty (ex)
- a elf always has the loyalty of at least one sprite, who will follow the elf willingly, hesitating only at a suicidal command. treat this as being as a cohort (although the elf can still gain the leadership feat), this sprite will always obey the elf. if given a suicidal or other order that goes against a sprites nature (diving underwater, for instance) the elf must succeed at a dc 15-25 diplomacy check (DM's discretion) to get the sprite to comply. in addition, all sprites have a starting attitude of friendly towards any given elf.
- spell-like abilities
- 1/day: faerie fire.