Elf, Gray (4e Race)
From D&D Wiki
They Grey Elves are a rare breed of elves known for their intelligence and their physical grace. Best known for two types of cultures: one which focus on study and have an aptitude for magic, and the other which focuses on social and physical grace.
|Average Height: 5'2" - 5'8"|
|Average Weight: 100 lbs - 160 lbs|
|Ability Scores: +2 Dexterity, +2 Intelligence|
|Speed: 7 squares|
|Languages: Common, Elven, choice of one ofther|
|Skill Bonuses: Tower Grey Elves have +2 Arcana and +2 History; Wandering Grey Elves have +2 Acrobatics and +2 Diplomacy
|Grey Elf Clan: Grey elves have formed two separate clans. When you create your character, select either the Tower clan or the Wandering clan. Your choice effects what racial traits you gain.|
|Grey Elf Adaptability: You gain training in one additional skill.|
|Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purposes of effects that relate to creature origin|
|Trance: Rather than sleep, Grey Elves enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benifits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approching enemies and other events as normal|
|Studied Reflexes, Learned Reflexes: You gain +5 bonus to saving throws against charm effects. In addition, Tower Grey Elves gain a +1 racial bonus to Will and Wandering Grey Elves gain a +1 racial bonus to Reflex.|
|Grey Elf Weapon Proficiency: Tower Grey Elves gain proficiency with the Parrying Dagger, and they may use it as an implement in addition to any other implements you may use. Wandering Grey Elves gain proficiency Parrying Dagger and Rapier.|
|Insightful Strike: You can use insightful strike as a daily power.|
|Insightful Strike||Grey Elf Racial Power|
|Thanks to a sudden flash of insight, you now know how to better attack your enemy.|
| Effect: Until this stance ends, you add your Intelligence modifier to either your attack or damage to your attacks. This this is in addition to your normal attack and damage bonuses
At 21st level, you may add your Intelligence modifier both attack and damage.
Whether studying arcane lore in their towers or wandering the lands the Grey Elves are always in search of something. They normally live amongst other elves or eladrin.
Play a Grey Elf if you want...
- To be graceful in both mind and body
- To be a master of the finer sides of the arcane or martial arts.
- To be a member of a race that favors the Wizard, Rogue, and Bard classes.
Grey Elves tend to be slender and athletic. They are slightly shorter than most elves. Their skins tones are usually either pale or lightly tanned. A typical Grey Elf's hair ranges from black to brown to red, but as they age, unlike most elves, it normally fades to grey. Grey Elve's ears are long and pointed, and their eyes are always a shade of grey. They have little body hair.
Grey Elves mature at the same rate as normal Elves, but show few effects past adulthood other than the possible greying of their hair. Most Grey Elves can live to be over 200 years old and remain vigourous until the end.
Playing a Grey Elf
Grey Elves are a race that is always searching for something, whether they are reading ancient tomes, finding the next opponent, or trying to do something that can clear their name in the eyes of the "Tower Elves". They never give up on their searches, no matter how big or small, from finding the secrets of magic or solving a simple riddle. They love intellectual games and are always ready to play one, no matter who the opponent is.
Tower Elves are so named because of where they tend to reside, are normally considered to be the more sophisticated and higher class. They tend to be aloof, snooty, and oftentimes have a minor superiority complex, which is normally shown by a display of apathy, unconcern, or highly confident competitiveness. They tend to look down on the "Wanderers", generally stripping them of their family name in their own records.
Wandering Elves are so named because they left the towers (whether they actually wander the lands or not doesn't matter anymore) tend to be more open-minded and polite. They are very independent and always seeking to prove themselves and learn as much as they can, getting as much life experience as possible. Many don't care about the "Tower Elves", finding them to be outdated and out of touch with the rest of the world.
Grey Elves are extremely loyal to friends and family, and place much value on trust. They do not like lying if they can help it, but they have no problems twisting the truth. Many, in fact, find twisting the truth to be a kind of game, a riddle. Grey Elves are also normally seeking not only to make themselves better, but whoever they travel with as well.
Grey Elf Characteristics: Aesthetic, agile, aloof, free, graceful, intuitive, perceptive, quick, searching
Male Names: Albion, Corlas, Keruil, Mathar, Ridspar, Siavel, Tahlus, Throreth, Tryon, Uthis
Female Names: Ansta, Éire, Ettlyne, Heirssa, Makets, Pasile, Strinalla, Teyeniss, Ulunia, Zama
Grey Elf Adventurers
Three sample Grey Elf adventurers are described below.
Mathar is a Grey Elven Wizard and spends his time in his tower trying to find the greatest arcane secrets he can find. On the rare occasion he does come out of his reclusive abode, he goes to sites of magical power. His companions, for he can be too aloof for friendship to actually begin, find him distant at times, but still very perceptive.
Siavel is a Grey Elven Rogue. He wanders from city to city to find a new person to fight in a good, one-on-one duel. With a rapier wit and weapon as well, he is known for his grace in battle and in word. While he goes looking for duels, he does not go looking for fights.
Ansta is a Grey Elven Bard. She spends her time gathering tales from everywhere she goes. Her goals are to collect all the stories she can find and file and catalogue them. After gathering them up she wishes to study them all and find links, discovering the cultural history of the world.