Dragon Slayer (3.5e Class)

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== Dragon Slayer ==

Please don't edit the class, if you would like to see changes, Write your idea under this header and i will try to incorporate it, or post in discussion, or message BaJohnny. Keep in mind this class is being played. Thank you.--BaJohnny (talk) 09:36, 10 April 2016 (MDT)


Dragon Slayers are the legendary Slayers of Dragons. Most Dragon Slayers are usually Orphans that survived Dragon attacks and are taken and raised in the respective races military. A candidate for being a dragon slayer must be under the age of 10. No matter the age below 10, there training is usually done within 2 years. At the age of 10 they are given to one of 2 orders. The Order of the Golden Dawn(Good Dragon Slayers), And The Order of Blood Seekers(Evil Dragon Slayers). The Golden dawn hunt Chromatic Dragons(evil), and The Order of Blood Seekers hunt Metallic Dragons(good) * Special note There is another order of Dragon Slayers called The Council see Lore Section*. When they join the respective order they undergo intense training for 5 years at which point they are given special plate armor made from an ancient mix of Steel, Adamantium and Dragon bone. At first, it appears to be plain old Plate mail, however, as the Dragon Slayers training continues and he defeats more foes, the armor actually absorbs a small amount of the blood each time, getting stronger. As it drinks more blood the armor actually becomes more Draconic in appearance and adapts to the wearers body. The armor forms to fit their body, while the helmet becomes formed like a Dragons face and grows horns, the gauntlets and boots develop claws, and the shoulders develop teeth around the edges.Honing their weapon skills, learning to make Dragons bane poison, maintaining their weapon in good condition and applying the poison to said weapon, they become deadly weapons over the course of 5 years. At 15, if the Dragon Slayer is worthy they are taken into the care of the great wyrm of their choice, Golden Dawn to the care of a Metallic Dragon, and Chromatic Dragon for the Bloodseekers. They must then undergo a ritual to permanently bind the armor to themselves, and the armors first magical properties start to take shape. The armor itself becomes immune to any type of corrosion damage and dissolve effects. Basically anything that would destroy the armor itself it becomes immune to. Also the wearer doesn't get fatigued while wearing it to sleep. Keep in mind the wearer can still die in the armor. After the armor is bound, they must take an oath. Depending on the Order they belong too, depends on the oath they take.ll

Black Dragon Slayers are unique in that they are not only rare, but are evil as hell. See Black Dragon Slayer under Draconic Aspect for more information. Failing to follow this Oath will result in the armor falling off, becoming as heavy as boulders, and can't be moved until you retake the oath and beg forgiveness. If the armor becomes disenchanted during combat its weight effectively is 500 lbs.

After they take their oath, they are then trained by their Dragon Keeper on how to handle the future powers of the armor and keeping their skills sharp. After about another 5 years, the great wyrm releases them back to their orders were they are recognized as a Dragon Slayer written down in the Charter of members of their order and are given free reign to hunt where ever they so choose. They must report any significant finds to the orders, and must check in every 6 months at least. Other than that they are free to hunt. Since Dragons have been on the decline they have also taken up hunting giants, and mythical beasts, however, they are not as effective fighting them as they are Dragons.


Making a Dragon Slayer[edit]

Fitting into the same role as fighters, Dragon Slayers can play melee or ranged offense and defense.


Abilities: Primary: Strength, Constitution, and Dexterity

Races: Usually Humans but anything with a life span of greater than 15 years can become a Dragon Slayer.

Alignment: Same as there Dragon teacher.

Starting Gold: 4d4x10 Dragonslayers start: with Dragon Slayers armor = 8 AC Starting Age: As Fighter

Table: Dragon Slayer

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Abilities
Fort Ref Will
1st +1 +1 +1 +0 Dragons Bane Poison, Favored Enemy Dragons, Oath
2nd +2 +2 +1 +0 Draconic Rush, Dragon Fear Immunity
3rd +3 +2 +2 +1 Draconic Aspect Level 1, Bonus Feat
4th +4 +3 +2 +1 Draconic Rush
5th +5/+1 +3 +3 +1 Breathe Weapon, Elemental Resistance
6th +6/+1 +4 +3 +1 Heavy Armor Mobility Level 1, Bonus Feat, Draconic Rush
7th +7/+2 +4 +3 +1 Favored Enemies Giants
8th +8/+3 +4 +4 +1 Blood Drinker
9th +9/+4 +5 +4 +2 Bonus Feat, Draconic Rush
10th +10/+5 +6 +4 +2 Draconic Aspect Level 2, Elemental Resistance 2, Breath Weapon
11th +11/+6/+1 +6 +5 +2 Elemental Mastery Weapon, Evasion
12th +12/+7/+2 +7 +5 +3 Bonus Feat, Draconic Rush
13th +13/+8/+3 +7 +6 +3 Weapon Style
14th +14/+9/+4 +8 +6 +4 Favored Enemy Magical Beast
15th +15/+10/+5 +8 +7 +4 Blood Drinker Level 2, Elemental Resistance 3, Bonus Feat, Draconic Rush, Breath Weapon
16th +16/+11/+6/+1 +9 +7 +4 Heavy Armor Mobility Level 2
17th +17/+12/+7/+2 +9 +8 +5
18th +18/+13/+8/+3 +10 +8 +5 Bonus Feat
19th +19/+14/+9/+4 +10 +9 +6
20th +20/+15/+10/+5 +11 +9 +7 Dragon Heart Strike, Elemental Immunity, Breath Weapon, Bonus Feat

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft Dragons Bane Poison (Int),, Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Dragons) (Int), Knowledge (Dragons Bane Poison) (Int), Listen (Wis), Ride (Dex), Spot (Wis), Survival (Wis), and Swim (Str).

Class Features[edit]

All of the following are class features of the DragonSlayer.

Weapon and Armor Proficiency: A Dragon Slayer is proficient with all simple and martial weapons, their armor, and one exotic one handed, two handed, or ranged weapon dragonslayers dont have any knowledge, how use shields.

Bonus Feats: Beginning at Third level A Dragon Slayer gets a bonus feat, and every Three levels after they get another. Must be from the list of fighter bonus feats.

Oath (Ex):Golden Dawn Oath goes as follows, I (character name) do hereby swear too kill any evil dragon plaguing my respective land, I swear to always help a person in need and ask nothing in return unless the respected persons has questionable motives. On my honor as a Dragon Slayer of the Golden Dawn, I hereby declare I will accept any duel from someone who is my equal(if the opponent is superior the Dragon Slayer may back down or flee if necessary). If the opponent is inferior to my skills, I will give them the option to back away first or flee if necessary. I will always be courteous to others, even my most hated foe. I will not curse in the presence of a lady, and will apologize for a slip of the tongue. I will not steal, and will abide by the laws of the land I am in. Forever more, I shall be follow the rules of proper hosting and being a guest in someones home. This i swear on my honor as a Dragon Slayer, if i choose not to follow this oath. I swear to slay any Undead however, if i am outmatched i will not take up arms unless need be. I also swear to help the helpless, no matter who they might be and lay down my life if need be. May my armor fall to the floor and remain as heavy as stone should I break my oath. Retribution can be attained(DM's choice). Hail Golden Dawn, may the sun shine on your sword and carry forth truth and justice. Hail Golden Dawn.

Bloodseekers Oath goes as follows, I (character name) do hearby swear to kill any Metallic Dragon I come across. Death and destruction follow my blade where ever I may be. I shall punish the weak for being in my way, i shall kill all those who are worthy of fighting me except my brothers(loyal friends can be considered brothers not just other DragonSLayers). Mayhem and chaos follow me, and i shall bring it whereever i may be. To all those in the land, fear my power, for i shall tear you from your family, homes and loved ones. Hail Blood Seekers, may your armors thirst never be quenched, Hail Blood Seeker. If a Bloodseeker dragonslayer chooses to take up arms towards it master or fails to uphold his oath his armor becomes heavy as stone but does not fall to the floor. The dragonslayer must walk to his master in his stone armor(500lbs) and seek retributon. If the dragonslayer cannot walk n his armor he will die in his armor.

Dragons Bane Poison (Ex): All Dragon Slayers learn the ability to apply a Dragons Bane poison to their weapons that deals 2d6 damage to Dragons. The affected Dragon must make a will save every Three rounds to keep itself from being paralyzed for its turn, however, the effects get stronger increasing by 2 every 3 rounds. Save is DC 15 will + 2/3 rounds. The poison is also deadly to other creatures dealing 1d6 damage and without the paralysis effect. Creatures immune to poison except Dragons with a poisonous element will not be affected by this. Lasts 24 hours. Takes 1 hour to apply poison. If Craft Dragons Bane is above 10 you can take a 20 to apply the effects in half an hour. However this is poison you are dealing with so slow and steady is key.

Favored Enemy Dragons: Due to his extensive study of his foe and training in the proper techniques for combating Dragons, the Dragon Slayer gains a plus 3 bonus on bluff, listen, sense motive, spot, and survival checks against Dragons. Likewise he gets a plus 3 bonus on weapon damage rolls against Dragons. At 7th level the effects are increased by an additional plus 1. At 14th, it is increased by an additiona plus 4. So at level 1 its +3,+3. At level 7 its +4,+4, and at level 14 its +8,+8.

Draconic Rush (Ex): At level 2, Dragon Slayers gain the Draconic Rush Ability. When a Dragon Slayer charges, he must declare the attack a Draconic Rush (Thus if he fails he uses it up). He adds his Strength modifier to his attack roll (with the plus 3 from a charge.) The attack deals double damage to dragons (this stacks with the double damage from mounted lance charges effectively doing only double until 9th level when it becomes triple damage; does not stack with the Spirited Charge feat or the cavalier class charge feat Deadly Charge). This attack may be performed equal to the Dragon Slayers Constitution Modifier +1/4 DragonSlayer level, +1 per Black DragonSlayer Level. The only damage multiplied by the attack is weapon damage, and str bonus damage.

-At lvl 4 DragonSlayer gains dex to attack rolls to hit.

-Lvl 6 DragonSlayer gains dex to damage also.

-Lvl 9 Deals double damage to all creatures. Triple to Dragons.

-Lvl 12 This is treated as a touch attack.

-Lvl 15 bypasses all hardness.

Dragon Fear Immunity (Ex): Starting at level 2, the Dragon Slayer gains a +1 to dragon fear saves and hits against Dragons. Every Three levels after 2, it increases by 1 up to level 14. At level 8, it becomes an aura affecting party members within 60 feet beginning back at +1. So a level 8 Dragon Slayer will have a + 3 to dragon fear rolls and attack rolls against Dragons while his party only has a + 1. The Black DragonSlayer begins to exude Dragon fear, at level 3 they gain 10+cha mod as dragon fear. Creatures that come within 60ft of the Black DragonSlayer must make a Will save of 10 + Black DragonSlayers charisma or be treated as shaken for 2d4 rounds. On the second round if they failed the drist save they must make another save of 10 + Black Dragonslayers Charisma or be frozen (considered paralysed but on there feet 10 +natural armor is all that is needed to hit) in fear for 1d4 rounds (any damage from any source ends the duration of the frozen effect). Once an enemy makes his save or is Frozen they can no longer be effected by the same source of fear for 24 hours.

Draconic Aspect Level 1 (Ex): The Dragon Slayers armor becomes more Draconic in appearance and changing in color depending on the Dragon they have chosen and their alignment. The Dragon slayer gains some special abilities depending on the Dragon. For example, you have chosen to become a Silver Dragon Slayer. First you must be of good alignment. The armor takes on a more silvery appearance, 2 "frills" develop under the horns that extend to the back of the jaw. Another "frill" appears in the middle of the head and extends to the back of the neck. They gain the cloud walking ability and the fog cloud spell as a spell like ability 3 times/day.

Black Dragon: It is rare for a Black Dragon to train a Black dragon slayer as they are the embodiment of death. So certain prerequisites must be fulfilled before one becomes a Black Dragon Slayer. First, a Black Dragon Slayer does not have to be in there youth it can be at any age so long as the prerequisites are completed. The person wanting to become a Black Dragon Slayer must be a level 10 chaotic evil fighter. Second, they must take the lives of 100 innocent people and bring a grisly trophy from each kill to the Black Dragon inspect and confirm they are all individual. This also demonstrates your loyalty to the Black Dragon and he will see you as a "prized possession" of his. At this point,(roll a percentile if it falls in the less than tenth percentile you become a thrall if above the black dragon agrees to train you) if the Black Dragon agrees, he will teach you to become a Black Dragon Slayer. Or not, and keep you as an undead thrall. Black Dragon Slayers begin at level 3 (This makes you a lvl 13 character you keep all your fighter feats and special abilitys you have gained so far but are no longer treated as a fighter of any level you are now a lvl 3 Black dragonslayer. You gain your 13 levels worth of HD from the Black Dragon SLayer scale and you effectively have a +3 attack bonus and all abilitys you should have agined as a lvl 3 Dragonslayer). Also they gain additional abilities as opposed to other Dragon Slayers. This makes them great villians in campaigns as they are usually really powerful and extremely hard to take down. First, the armor doesn't change color yet, however, the armor gains a gold trim (for a black dragons love of gold) and becomes more skeletal in appearance. They gain a plus 2 to charisma checks, the ability to breath underwater, and the ability to use both Command Undead and any Shadow domain spells up to there dragonslayer level as spell like abilities con mod times/day. Must be Chaotic Evil.

Blue Dragon: The armor turns sapphire blue and starts to hum and crackle faintly with built up static electricity. They gain a +2 to all charisma checks and gain the ability to use create/destroy water 3 times/day as a spell like ability. Must be evil.

Bronze Dragon: The armor becomes a dull mottled brown and bladed chin horns develop. They gain a +2 to all charisma checks and gain the ability to speak to animals 5 times/day as a spell like ability. Must be good alignment.


Brass Dragon: The armor becomes darker, resembling a rich Brass tone. The feet become webbed on the armor. They gain the ability to breathe underwater, and to use the spell speak to animals as a spell like ability 3 times/day. Must be good alignment.

Copper Dragon: The armor becomes finer and more coppery, assuming a soft warm gloss. They gain a +2 to all intelligence checks and the ability to use Spider Climb.

Gold Dragon (aka Drapally Slayer): The armor becomes gold in appearance and sharp "frills" develop behind the horns that travel down the back of the neck. They gain a +1 luck bonus to all saving throws and the ability to use bless as a spell like ability 3 times per day. Must be Lawful good, also read class description for more on oath.

Green Dragon: The armor becomes green and one large sharp "frill" develops just above the brow and travels down to the back of the neck. They gain a +2 to all charisma checks and the ability to use suggestion as a spell like ability 3 times/day. Must be evil.

Red Dragon: Turning red in color, 4 more horns that are "frilled" develop on the back of head to the neck. They gain a +2 to all wisdom checks and the ability to use the locate object spell as a spell like ability 3 times/day. Must be evil.

Silver Dragon: Shining as bright as silver, the armor develops two "frills" under the horns that extend to the back of the jaw. Another "frill" develops in the middle of the head and extends to the back of the neck. They gain the cloud walking ability and the fog cloud spell as a spell like ability 3 times/day. Must be good.

White Dragon: Becoming white as snow, the nose of the armor becomes more beaked and 2 "frills" develop attached to the horns down to the lower jaw. They gain the Ice walker ability and the fog cloud spell as a spell like ability 3 times/day. Must be evil.

Breath Weapon (Ex): Starting at 5th level, a Dragon Slayer can let loose a breath weapon that is similar to the Dragon he has chosen. Does same damage as a wyrmling or 2d8 whichever is higher. Can use every 1d4 rounds to max of con modifier per day. For example, a White Dragon Slayers breath weapon would do cold damage. Can be cone or line but not both. Cone is 15 feet wide and travels 20 feet, the line hits everything in a straight line for 40ft(unless blocked by an object like a wall). Must be chosen on acquisition of this ability (Acid can never be a cone). At 10th level The damage becomes that of a young dragon or 2d10 whichever is higher. At 15th level the damage become that of a juvenile Dragon or 3d10 whichever is higer. And at level 20 the damage becomes that of an adult dragon. At level 5 Black DragonSlayers breath weapon is treated as a Juvenile and deals 8d4 damage. At lvl 10 it is treated as an adult and deals 12d4. At 15th level it is treated as old and deals 16d4. at 20th level it is treated as ancient and deals 20d4 damage.

Elemental Resistance (Su): At 5th level, the Dragon Slayer develops a +5 immunity to the element of his chosen Dragon. For example, if he has chosen a Brass Dragon as his dragon of choice. Brass Dragons primary element is fire, thus the Dragon Slayer would gain a +5 fire immunity. Every additional 5 levels they gain a +5 to that element until they reach level 20 when they get true elemental immunity to that element. Black DragonSLayers in addition gain an immunity to negative energy at level 10. At 15th level the Black DragonSlayer gains immunity to negative levels. At level 20 Black DragonSLayers absorb negative energy but is only healed for 1/2 by positive energy.

Heavy Armor Mobility level 1 (Ex): The armor adapts to your body through you training, becoming more flexible. The armor retains the AC bonus of +8, however, the max dexterity bonus increases to +4, and the armor check penalty lessens to -6. Movement is increased by 10ft. The armor is still treated as heavy for all purposes.

Favored Enemy Giants (Ex): At 7th level, the dragon slayer adapts his tactics of killing dragons to killing giants as well. Gains same bonuses as Favored Enemy Dragons, starts at level 5. Increased by +2. So its +3,+3 at level 7 and +4,+4 at level 14 is +8/+8

Blood Drinker Level 1 (Ex): At level 8, from all the enemies you have vanquished, the armor has drank enough blood to increase in strength. It grants the wearer an additional +2 to AC (so +10 ac), a +2 to all strength checks, and DR 2/-. Black DragonSlayers armor begins actively absorbing the blood of enemys effectively turning there body into a husk and turning 1/4 of the creatures max hp into health for the DragonSlayer. This can add temporary hitpoints equal to 1/2 of the Black DragonSlayers max HP.

Draconic Aspect Level 2 (Ex): At level 10, the armor becomes even more Draconic in appearance, developing a tail, her appearance becomes more like that of there selected dragon, and extra abilities.

Black Dragon: The armor turns a jet black with a gold trim, and appears to be "decaying" around the horns and cheekbones. They gain an additional +2 to charisma checks +4 total. They can also now use corrupt water and the insect plague spells as spell like abilities con mod times/ day. They can also see perfectly through darkness of any kind, including magical darkness. They also recieve DR 10/magic stacking with there other natural resistances.

Blue Dragon: The armor develops horns along the back of the head to the neck. A horn develops on the nose of the armor. They gain an additional +2 to all charisma checks and can now use ventriloquism as a spell like ability 2 times/day.

Bronze Dragon: A single "frill" develops on the back of the head to the neck. The tail also becomes "frilled". They gain an additional +4 to all charisma checks and the ability to use suggestion as a spell like ability 2 times/day.


Brass Dragon: Horns develop under the other horns and become "frilled". They run down to the back of the neck. They gain a +2 to all wisdom checks and can now use detect thoughts as a spell like ability 2 times/day.

Copper Dragon: Chin horns develop as well as neck horns. They can now use stone shape 2 times/day as a spell like ability and gain an additional +2 to all intelligence checks.

Gold Dragon: The tail becomes "frilled" that runs along both sides. They gain an additional +1 luck to all saving throws, and the ability to use cure moderate wounds as a spell like ability 2 times/day.

Green Dragon: The elbows develop spikes and the jaw becomes more toothy and curved. Can now breathe underwater and use dominate person as a spell like ability 2 times/day.

Red Dragon: Chin horns develop and the tail becomes "frilled" down the middle. They gain an additional +2 to all wisdom checks and can now use suggestion as a spell like ability 2 times/day.

Silver Dragon: The tail becomes "frilled" down the middle. They gain featherfall and the ability to use cure moderate wounds 2 times/day.

White Dragon: Spikes develop along the tail. They gain a +2 to all wisdom checks and the ability to use control winds 2 times/day.

Evasion (Ex): At level 11, the Dragon Slayer gains the Evasion feat.

Elemental Mastery Weapon (Ex): You have Mastered your chosen dragons element enough to imbue your weapon with elemental damage. Deals an additional 1d8 of elemental damage.

Weapon Style (Ex): At level 13, the Dragon Slayer has developed their own unique fighting style based around what they were taught when they were young. Mighty Cleaver: Axes now cause bleed damage of 1d8 for 1d4 rounds of bleed damage for two handed axes. 1d4 for 1d4 rounds one handed axes. Can hit multiple targets in a swing up to half constitution modifier if reach permits it. So a Dragon slayer that takes mighty cleaver with a constitution modifier of +4 can hit up to two addition targets with each swing if reach permits. The Mountain: Two handed maces ignore 2 ac, in addition, creatures of one size larger or lower than the Dragon Slayer have a 25% chance to "rock" his opponent for the turn. One handed maces ignore 1 ac, and have a 15% chance to "rock" creatures of the same size or lower. Momentum Striker: Swords crit threat chance doubled. Add + 1 to Ac for deflection bonus. Sharp Shooter: Crossbows ignore 4 AC. Treated as having rapid reload without the prerequisites.

Favored Enemy Magical Beast (Ex): At level 14, the Dragon Slayer has adapted his tactics to killing magical beasts as well. Treated like Favored Enemy Dragons but only recieves +2 bonus.

Blood Drinker Level 2 (Ex): At level 15, your armor has strengthened even more. Gains a +5 to ac, a +5 to all strength checks, DR is now 5/-. Black DragonSlayers now gain 1/2 the enemys maximum HP and can store it as temporary hp up to there own maximum HP. Black DragonSlayers gain a +8 to AC and Strength instead of the +5 other Dragon Slayers get. Black DragonSlayer also gains a Spell Resistances equal to 5 + Cha mod.

Heavy Armor Mobility Level 2 (Ex): The armor adapts to the wearer even more, providing even more flexibility. Max dexterity bonus increases to +8 the armor check penalty decreases to 0, and can move another additional 20ft. Black DragonSlayers armor is now weightless and allows the use of the Black Dragon slayers full dexterity modifier effectively maxing his armors max dex bonus infinite. This armor is still treated as heavy for any purpose.

Dragon Heart Strike (Ex): The Dragon Slayer combines all of his power into a single deadly strike. The Dragon Slayers body glows with the element of his Dragon Aspect and shoots upwards with great momentum. With all his might, he swings upwards launching himself up. As the weapon hits a great burst of energy is released. Works like Draconic Rush without the need to charge. Deals triple damage to regular enemies, and quadruple damage to Dragons. Can only be used up to a max of his constitution modifier per day. 15% chance to insta kill dragons, 10% chance to insta kill regular enemies.

Black Dragon Master (Ex): This ability applies only to Black Dragon Slayers. At 20th Level you have become so powerful that even your own master dare not defy you. You have become the Master now. Your Dragon is now and forever will be your vassal. As the creatures of magic that it is the dragon binds himself to you in an ancient ritual. In this ritual you must slay the Black dragon that was your master. As you land the killing blow your life force becomes one and you are both considered dieing at -1 hp a successful constitution save of 15 is all that is required to only be unconcious at 0 hp from there you can recover normally. As a side effect of your both of your evil ambitions becoming one you gain Immortality as does your vassal in order to raise terror and chaos for all time. You also gain some of your dragons strengths you gain +4 to all stats and can now cast any spell your vassal can as many times per day as your vassal could. Your Armor also Changes to reflect your status becoming so dark that light seems to be pulled into it and the gold has become platinum silver that only reflects the strongest lights. When the Black DragonSlayer enters a room he may choose to allow his armor to absorb all the light in the room effectively casting the spell darkness as a free immediate action. If the DragonSlayer chooses not to he is shrouded in a shadow that only reflects small glints of platinum silver under powerful lights. His armor also now fully drains victims of there life essence not just there blood. The Black Dragon Slayer now gains his targets full maximum hp as regained hp and can store 1.5 times his own maximum hp as temporary hp. For every 100 life forces taken from Innocent good aligned humanoids the Black dragon slayer gains +1 permanent bonus to one attribute of her choice up to a maximum of +5 in each attribute. (Black DragonSlayer is treated more as a prestige class if you take this class).

Epic Dragon Slayer[edit]

Table: The Epic Dragon Slayer

Hit Die: d10

Level Special
21st Epic Bonus Feat
22nd
23rd
24th
25th Bonus Feat, True Draconic Aspect, Black Dragon Aspect
26th
27th
28th Bonus Feat
29th
30th Call Forth Dragon Ally/ Call Forth Dragon Swarm

2 + Int modifier skill points per level.

Bonus Feat (Ex): A Dragon Slayer may choose any Epic Fighter Feat.

Black Dragon Aspect (Ex): The rituals effects have changed you. Your now more Dragon than ever before. You can now unleash your True Black Dragon Aspect Form. The Black Dragon Slayer now gains Shadowy wings which allow him to fly 60ft (perfect). He also deals double damage on all successful attacks, and can unleash his breath attack as part of his full attack. He can use this ability 2x his con modifier per day, and lasts 1 min/ Total con Score.

True Draconic Aspect (Ex): A Dragon Slayer gains the ability to unleash his True Draconic Aspect Form. While in this form you gain Spectral Wings that allow you to fly 60ft (good) in the color of your respective Dragon. He deals double damage on regular attacks, he gains a temporary health bonus of +5 per char level, and can unleash his breath attack while attacking at the cost of half of his full attack Bonus. So instead of +20,+15,+10,+5. It would be +20,+15. The Dragon Slayer can use this ability 2x his con modifier per day. Lasts 1min/ Total Con Score. If the Dragon Slayer is on his last Transformation for the day, he becomes fatigued afterwards.

Call Forth Dragon Ally (Ex): Your Master has recognized you as almost his equal and has bonded one of his children to you to aid combat whenever you need. You now gain the ability to summon a Mature adult dragon of the same color as your master into combat by shouting his name (DM must be given name of Dragon of your choosing. Name can be what ever you want really as long as your DM approves). Dragon can be mounted and ridden. Can only be used outdoors. This ability lasts 1 hour/ con modifier and can be used Once per day. After the time is up, the Dragon feels it has done enough and leaves. If mounted the Dragon will ask if you want to go with him. If not he will throw you off if you have not gotten off of him. Also keep in mind, these Dragons are your allies not your vassal. They will only act as their alignment allows them to act. So a Gold Mature Adult Dragon who is naturally Lawful Good will not slaughter a town for you, or a Red Dragon who is naturally Chaotic Evil will not leave any survivors. In addition, if the bonded Dragon is within 100 feet of the Dragon Slayer, they can maintain their True Draconic Aspect for double the amount of time as normal. However, if you fatigue yourself. The Dragon will leave.

Call Forth Dragon Swarm (Ex): An epic Black Dragon Slayer of the 30th level can call forth a swarm of dragons once per day that lasts for his con mod in hours. He summons 2d6 Adult Black Dragons and they are teleported from wherever their current location is. The Black Dragon Slayer may not know these dragons but they will obey for the duration of the spell. Once the spell has ended the Dragons are not returned to where they came from but you cannot dominate them through mind control or any other magical means for 24 hours. Diplomacy or intimidation can still keep them in your employ.

Playing a Dragon Slayer[edit]

Religion: No particular religion is ever made with Dragon Slayers, though gods of war, weather, and elements similar to their lifestyle are not uncommon. They pretty much worship the god their dragon teaches them to worship. So discuss with your DM if this is an issue.

Other Classes: Most Dragon Slayers grow up as a Dragon Slayer and therefore never become anything else but some have been known to become great Fighters, Paladins, and Evil Clerics. There have been a few that have taken to learning the druidic ways to be able to one day take on a lesser form of there master.

Combat: Moderate Damage/ Tanky against regular enemies. Absolute beasts when it comes to Dragons as they are based around slaying them.

Advancement:Fighter, Paladin, Monk levels can be useful. Druids are good if your willing to spend the time to get dragon forms. A few levels of a healing class wouldnt hurt.

Dragon Slayer Notables[edit]

Forever more, shall I rule with an iron first. Forever more, this land shall be mine. Not even the Gods can stand before me!
—Deathblade, Human Dragon Slayer

First Dragon Slayer of the Order of Blood Seekers, he was the first Black Dragon Slayer made. He slaughtered an entire town and fed the children of the village to the Black Dragon Tyriant, who in turn taught him the powers of the Black Dragon. Most notable achievement, conquered the humans and elves and was only challenged by the dwarves who hid in their mountains. Was only defeated when Dawn Blade, Founder of the Golden Dawn, sealed him within a great mountain along with Tyriant. The battle was said to have shook the lands as a Golden Great Wyrm and Dawn Blade challenged the vial beasts. Not much is known of what happened after. Rumors say that somehow Deathblade has survived all these years, gaining immortality from the black dragons blood he drank. These are just rumors however. No one truly knows what happened.

For truth, honor, and justice!
—Dawnblade, Human Dragon Slayer

The First Golden Dragon Slayer, founded the Order of the Golden Dawn and taught the basics of Dragon slaying to any willing to learn. He developed friendly relations with a Golden Great wyrm and was noted as having ridden into battle on him once or twice. Not much else is known other than his battle with Deathblade. Time tends to cover the truth with myths.

The thrill of the hunt, the blood boiling in your veins, the truth that fills your heart helping the weak, this is what it means to be Dragon Slayer!
—Unknown, Dragon Slayer

Dragon Slayers in the Game[edit]

Discuss with your DM how Dragon Slayers can be incorporated into your game. This is mainly for those who love fighting bigger creatures than them like me and get a rush out of it. Chances are if your not careful you will die.


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