Dragon Slayer (3.5e Class)
From D&D Wiki
A Dragon-Slayer is someone who uses the powers of his dragon 'Parent' to empower himself(Or her) to turn enemies to dust.
 Making a Dragon-Slayer
A Dragon-Slayers strength depends fully on whatever Dragon he had as a 'parent' Which may all range from, buffing others, buffing himself, or simple crushing all that stand before him though sheer force.
Abilities:The required abilityscores are Unique for each Dragon-Slayer. An Iron Dragon would build his stats around Physical power, while an Lightning Dragon would do a Mix of Str and Int. An Air Dragon would lean towards the Mental stats such as Wis,Int and Cha. And a fire based would be Str and wis. Other dragon types exist ofcouse.
Races:Any infant of any Race would be able to become a Dragon-Slayer.
Alignment:Whatever drives a Dragon-Slayer is purely up to each individual and no specific alignment is common. The alignment of a Dragon-Slayer usually will tend to be based on that of the Dragons who raised them.
Starting Gold: Like Fighter
Starting Age:Simple. In some circumstances Dragon Slayers may be of a newer 'Generation' Meaning that they've found a rare Lacrimia which allows them to gain the same abilities of other normal dragon slayers.
|Saving Throws||Special|| Unarmed
Air type Attack Bonus
|1st||+1||+2||+0||+0||Roar of the Dragon, Thanks for the Meal||1d6||+0|
|2nd||+2||+3||+0||+0||Improved Unarmed Strike||1d6||+1|
|3rd||+3||+3||+1||+1||Talons of the Dragon||1d6||+1|
|4th||+4||+4||+1||+1||Claws of the Dragon||1d8||+2|
|5th||+5||+4||+1||+1||Thanks for the Meal, Scales of the Dragon||1d8||+2|
|6th||+6/+1||+5||+2||+2||Wings of the Dragon, Talons of the Dragon||1d8||+3|
|10th||+10/+5||+7||+3||+3||Immortality, Thanks for the Meal||1d10||+5|
|11th||+11/+6/+1||+7||+3||+3||Talons of the Dragon||2d6||+5|
|12th||+12/+7/+2||+8||+4||+4||Wings of the Dragon||2d6||+6/+1|
|13th||+13/+8/+3||+8||+4||+4||Fighter Bonus Feat||2d6||+6/+1|
|15th||+15/+10/+5||+9||+5||+5||Thanks for the Meal, Talons of the Dragon||2d8||+7/+2|
|16th||+16/+11/+6/+1||+10||+5||+5||Fighter Bonus Feat||2d8||+8/+3|
|18th||+18/+13/+8/+3||+11||+6||+6||Wings of the Dragon, Talons of the Dragon||2d8||+9/+4|
|19th||+19/+14/+9/+4||+11||+6||+6||Roar of the Dragon||2d8||+9/+4|
|20th||+20/+15/+10/+5/||+12||+6||+6||Thanks for the Meal, Dragon Rising.||2d10||+10/+5|
 Class Features
Weapon and Armor Proficiency:Dragon Slayers are do not have any Armour Proficiency. Wearing Armour would result in the character not getting any bonuses from his class, while wearing armour.
Air Dragon-Slayer's: Air Based Dragon-Slayer's use their Divine Magic to heal and empower people. To do so, they draw power from the Cleric's Spell list with the exception: They are unable to use any of the Damage spells and or spells involveing dominion over undead, or the likes. granted by the cleric list. Spells per day are equal to that of a Cleric, of her level. But are Int-Based. Spell DC's are: DC 10+Level+Int Mod
Note: I'll use the Fire type Dragon-Slayer as Example for the abilities below.
Roar of the fire Dragon: A Line of flame shoots from your mouth. Any creature in the area of the flames takes 1d4 points of fire damage per caster level. Treat Character level as Caster level. Flammable materials burn if the flames touch them. Creatures hit with this abilitie must make a Reflex save to turn out the fire. If they fail this save repeat each round. 1d4 Recharge Rate.
The Roar of the dragon used by Air types is under the effect as Gust of wind. And eveything hit counts as two size catagoys smaller. this is countered by a Fortitude save.
Iron Types do 1d6 insted of 1d4 due to them not Scorching things in flame
Lightning types have the ability to Paralize eveything they hit. Insted of a Reflex this is countered by a Fortitude save.
DC: 10+½Level+int At 19th Level the damage dice for Roar of the Dragon Increases by one size.
Scales of the Dragon: at 5th level Dragon-Slayer's gain Scales of the Dragon which increases Natural armour by Four. At 7th level this increases by Six. At 9th this increases by 10. At 17th This increases by 14.
Thanks for the Meal!:
Dragon-Slayer's have the abilitiy to devour things made up from there parents elemental aspects. So a Fire type would eat flames, Iron.... Iron... And an Air would eat air. However! Due to the nature of Dragon-Slayer's magic, they are not able to consume there own abilities and eat them. So no matter how much a you want to. Your Character CANNOT eat his own flames.
Note: This is made considering the possability that a DM may throw a Dragon-Slayer of the same type as you at the group and to ensure you dont just blast yourself for healing.
That aside. Eating objects/Materials/energy og your type will allow you to regain 2d4 Health points. Which increases each 5th level and adds 1d4 each time it increases. So at 20th level you would regain 7d4 Health Points.
Improved Unarmed Strike:
At 2st level, Dragon-Slayer's gain Improved Unarmed Strike as a bonus feat. A Dragon-Slayer’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a Dragon-Slayer may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a Dragon-Slayer striking unarmed. A Dragon-slayer may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Talons of the Dragon:
At the 3rd level Dragon-Slayer's gain Talons of the Dragon. This ability allows them add additional power to jumps and can only be done in a line. Roll a jump check. Add the first number on the result to your movement as you leap forward, flames blazeing after you.
Note: Each time a Dragon Slayer gains this abilty add addtional Seven. With the exception of the 18th level where its Nine.
Claws of the Dragon:
At 4th level The Dragon-Slayer gains the Evolved feat: Energy Control However. He MUST choose the energy type of his dragon parent.
Wings of the Dragon: At 6th level Dragon-Slayer's can at will Sprout a set of wings, depending on there energy type. While active this will allow them to gain a flight speed of double there movement speed, at a good moveability.
Note: Eveytime Dragon-Slayers gain this ability, there flight speed increases by 10. And at 18th level moveability increases by 1 And perhaps some wanted or unwanted attention.
Scent: This extraordinary ability lets a Dragon-Slayer detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Dragon-Slayer's can with the scent ability detect opponents by sense of smell, generally within 60 feet. If the opponent is upwind, the range is 120 feet. If it is downwind, the range is 30 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.
The Dragon-Slayer detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 10 feet of the scent’s source, the creature can pinpoint that source.
Dragon-Slayer's with the Track feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Dragon-Slayer's tracking by scent ignore the effects of surface conditions and poor visibility.
Dragon-Slayer's with the scent ability can identify familiar odors just as humans do familiar sights.
Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.
False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.
Half Dragon Traits: At the 8th level, Dragon-Slayer's become the closest to a half dragon they possible. They gain the Half dragon Templete but with afew changes. 1st: They do not gain a half dragons Breath weapon. 2nd: They do not gain the Half dragon's bonuses to skill points. 3rd: They do not gain a Half dragon's darkvision,low-light vision, immunity to sleep and paralysis effects. 4th: They do not gain Immunity to based on its dragon variety, as they already have that.
Immortality: An Immortal creature does not take any penalty from aging and do not die of old ages
Dragon-Slayer's can fly into a rage a certain number of times per day. In a rage, Dragon-Slayer's temporarily gains a +8 bonus to Strength, a +8 bonus to Constitution, and a +4 morale bonus on Will saves, but he takes a –4 penalty to Armor Class. The increase in Constitution increases the Dragon-Slayer's hit points by 4 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, Dragon-Slayer's cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. Dragon-Slayer's may NOT prematurely end his rage. At the end of the rage, Dragon-Slayer's loose the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. But the dreadful thing about Dragon-Slayer's rage is that they cannot discern friend from foe.
Dragon-Slayer's can fly into a rage only once per encounter. Requirements for going into a rage is that the Dragon-Slayer's be dropped to 30% Health.
At 20th Level Dragon-Slayer's gain the true powers of the dragon sleeping within. This effect results in them gaining Ability scores, as well as them acutally counting as Dragons for all intends and purposes.
Iron: +5Str, +5Con, +5Dex.
Lightning: +5Str, +5Int, +5Dex.
Fire: +5Str, +5Wis, +5Dex.
Air: +5Int, +5Wis, +5Cha.
 Epic Dragon Slayer
|21st||Talons of the Dragon|
|22nd||Fighter Bonus Feat|
|24th||Wings of the Dragon, Talons of the Dragon|
|25th||Thanks for the Meal,|
|27th||Talons of the Dragon|
|28th||Fighter Bonus Feat|
|30th||Wings of the Dragon, Thanks for the Meal|
4 + Int modifier skill points per level.
 <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a Dragon Slayer
Religion: Religions that focus around a Dragonic Deity.
Other Classes: They love to party, have fun and generally just have a good time, so pretty much all classes are fine with them. Ofcouse this depends on your idea of 'fun'
Combat: Probably the first to engage in melee combat.
Advancement: Perhaps Multiclass Fighter, Barbarian or some other melee class. Or a healer class for the Air dragon. But then again thats all up to the individual.
 Dragon-Slayer's in the World
|“||"Hey. You there! Have you seen someone called Tenrursa around here? She's a Dragon... What do you mean im insane? Huuh?! You want some? I'll shatter your bones punk!"||”|
|—<-Chariss Gottwald->, <-Human-> <-Dragon-Slayer->|
A Dragon-Slayer fits in pretty much eveywhere... Although there aint many of them. Although that would depend on the setting. In a world with lots of Magical beasts and dragons, you might be able to find quite afew.
Daily Life: Typicaly they seach for there Dragon Parent who has gone missing, Which often leads them to join a group of adventures.
Notables: No matter how you look at them, they somehow stand out in a crowd. Mostly becouse they dont know how to interact with other people in the world. Having always lived with there Parent.
Organizations: They dont really have any Organizations... Although multiple Dragon-Slayers may assemble in order to look for clues regarding there parents together.
NPC Reactions: "You're the son of a dragon? Yeah right.."
 Dragon-Slayer Lore
Characters with ranks in Arcane knowledge can research Dragon-Slayers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|15||They call themselves childrend of dragons, become highly offended if you claim them to be liars, which will surely result in hostile actions from the Dragon-Slayers side.|
|25||Depending on their personality, you can easily guess what Dragon 'Parent' they had.|
|35||Dragon-Slayer's may seem of like an awful hostile lot, they're however quite friendly, and would even die for there friends.|
|45||Dragon-Slayer: Bahamut has a good right punch.... ...... .........|
 Dragon-Slayer's in the Game
The Draconic nature of a Dragonslayer makes most people wary of them, while animals and spirits see them as kin due to their elemental closeness to nature.
Adaptation: Any element or force can be used as a Dragonslayer's focus, and any magical creature could potentially train them in their art for different paths.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.