Dragon Priest (3.5e Class)
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the Dragon Priests take power from either Dragon gods or any god that chooses to grant a mortal as their champion. Dragon Priests have or have been granted blood so pure that they can harness draconian powers beyond that of any normal mortal.
Making a Dragon Priest
Dragon Priests are tough, durable and have ungodly speed, gaining powerful ability boosts over their fellow humanoids. They focus on their growing natural abilities beyond all else, and eventually obtain draconic powers that would help them rival their ancestral counterparts.
Abilities: Constitution, Strength, and Wisdom are the most important stats for Dragon Priests.
Races: Any. Dragons have known to match with any species, thus their spawn pop up in the strangest of places.
Starting Gold: 5d6×10 gp
Starting Age: Simple.
|1st||+1||+2||+0||+2||Dragon-blood Bond, Breath Weapon 1d8, Spell-like Abilities (1)|
|2nd||+2||+3||+0||+3||Claws and Bite|
|3rd||+3||+3||+1||+3||Breath Weapon 2d8,Bonus Feat|
|4th||+4||+4||+1||+4||Divine Grace, Natural Armor Increase (+1)|
|5th||+5||+4||+1||+4||Draconic Muscle, Breath Weapon 3d8|
|7th||+7/+2||+5||+2||+5||Breath Weapon 4d8, Bonus Feat, Spell-like Abilities (2)|
|8th||+8/+3||+6||+2||+6||Wings and Tail, Natural Armor Increase (+2)|
|9th||+9/+4||+6||+3||+6||Breath Weapon 5d8, Draconic Muscle|
|11th||+11/+6/+1||+7||+3||+7||Breath Weapon 6d8|
|12th||+12/+7/+2||+8||+4||+8||Natural Armor Increase (+3)|
|13th||+13/+8/+3||+8||+4||+8||Breath Weapon 7d8, Draconic Muscle, Spell-like Abilities (3)|
|15th||+15/+10/+5||+9||+5||+9||Breath Weapon 8d8|
|16th||+16/+11/+6/+1||+10||+5||+10||Dragon Apotheosis, Natural Armor Increase (+4)|
|17th||+17/+12/+7/+2||+10||+5||+10||Breath Weapon 9d8, Draconic Muscle, Spell-like Abilities (4)|
|19th||+19/+14/+9/+4||+11||+6||+11||Breath Weapon 10d8|
|20th||+20/+15/+10/+5||+12||+6||+12||Draconic Muscle, Bonus Feat|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Dragon Priest.
Weapon and Armor Proficiency: Dragon Priests are proficient with all simple and martial weapons, and all armor and shields(except tower shields)..
Spell Like Abilities: At every level a Dragon Priest gains one level 0 or 1st level spell from the Cleric spell list as a spell like ability. These can be used 4+ Wisdom mod a times per day (caster level=Character level). These increases stack and are gained as if through level advancement.
Dragon-blood Bond: At 1st level, choose a dragon type which you descend from/have been granted power as. You gain the dragon-blood sub-type for your character, and the elemental type of your breath weapon, and a 30 ft cone and 60 ft line breath weapon, damage depending on your dragon type. See the Half-Dragon for details on dragon types.
Breath Weapon (Su): The Dragon Priest gains two breath weapons from the dragon you are descended from, which are a 15 foot cone and a 30 foot line, and which may be used once every 1d4 rounds. At 3rd level and every three levels beyond, your breath weapon does 1d8 more damage. The breath invokes a Reflex save, DC 10 + 1/2 character level + Wisdom mod, half damage on a successful save.
Claws and Bite (Ex): At 2nd level, a Dragon Priest gains two claws and a bite as natural weapons if he does not already have them. Medium creatures have a claw attack of 1d6, and a bite attack of 1d4. Smaller and larger characters scale their damage accordingly. Your bite is your secondary attack, while your claws are Primary.
Natural Armor Increase (Ex): At 4th, 8th, 12th and 16tn level, a Dragon Priest becomes more draconic in appearance. His skin develops tiny iridescent scales, nearly invisible at first but becoming more noticeable at higher levels. This provides an increase to the character’s existing natural armor (if any), as his skin thickens, a Dragon Priest takes on more and more of his progenitor’s physical aspect.
Divine Grace Ex): At 4th level a Dragon Priest receives a bonus to their saving throws equal to their Wisdom modifier.
Draconic Breather (Ex): At 6th level a Dragon Priest can use their breath attack as an attack option if they succeed in a Will save (DC: 18+ Wis modifier). If failed the Dragon Priest takes 5d6 points of force damage that bypasses all DR and cannot be healed by any means except of 8 hours of pure uninterrupted rest.
Wings and Tail (Ex): At 8th level, a Dragon Priest grows a set of draconic wings. He may now fly at a speed equal to his normal land speed, with average maneuverability. The Dragon Priest can slam opponents with its wings, even when flying. Wing attacks deal 1d6 damage for medium creatures plus ½ the dragon’s Strength bonus (round down) and are treated as secondary attacks.In addition, they grow a tail. This tail starts to warp their body into a more monstrous shape. The Dragon Priest must wear armor made for inhuman characters, doubling the base master-worked item price. They may get their current armor re-fitted by paying the difference. Tail attacks deal 1d6 plus 1/2 str bonus.
Blind-sense (Ex): At 18th level, the Dragon Priest gains blind-sense with a range of 30 feet. Using non-visual senses the Dragon Priest notices things it cannot see. He usually does not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of his blind-sense ability, provided that he has line of effect to that creature. Any opponent the Dragon Priest cannot see still has total concealment against him, and the Dragon Priest still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blind-sense. A creature with blind-sense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
Dragon Apotheosis (Ex): At 16th level, a Dragon Priest fully real- izes his draconic heritage and takes on the half-dragon template (see page 146 of the Monster Manual). He gains +4 to Strength and +2 to Charisma. His natural armor bonus increases to +4, and he acquires low-light vision, 60-foot darkvision, immunity to sleep and paralysis effects, and immunity to the energy type used by his breath weapon.
Bonus Feat A Dragon Priest may choose their bonus feats from the Fighters or if character is epic level, epic level feats.
A Dragon Priest who strays too far from the alignment of his God is unable to level in the Dragon Priest class any longer. They lose their breath weapon and Cannot use any spells, but keep all other class features. An atonement spell may return their class abilities or take a Divine Quest from their god.
Dragon Priest in the World
|“||RWAR I'm a dragon! 12 dragons! Run!||”|
|—The 12 Dragons, Tiefling Dragon Priest|
Dragon Priest are the result of a dragon and a humanoid's offspring or the beneficiary of a gods blessing, but which takes on a new, and significantly different twist of their form,
Daily Life: The Dragon Priest, consciously or not, begin to mimic the dragons they take off of. In general this involves a greedy eye for shiny things, and a sense of absolute pride. How a Dragon Priest holds those emotions, with kind respect or cruel tyranny, is up to them and their blood.
Notables: It is said that the silver dragon in the north, Aerogon, was once human.
Organizations: Dragon Priest do not like to be alone in the world. They desire to challenge every threat that they meet head on.
Dragon Priest Lore
Characters with ranks in Knowledge Arcana/religion can research Dragon Priest to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||Dragon Priest are those who were born/created heir to a dragon, and it gives them the power to breath energy.|
|15||The Dragon Priest evolves over time, growing more and more monstrous as they go on.|
|20||Dragon Priest are said to eventually turn into immortals which can persist for a thousand years..|
|30||This level of success nets you information on a specific Dragon Priest, his name, location, goals, and perhaps rooting out if the dragon everyone knows is really a former human.|