3.5e Divine Feats
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| Feat | Prerequisites | Benefit |
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| 3.5e Divine Feats |
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| Arcane Demoralizing | You can use spell energy to Demoralize your target shaking them.
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| Ascetic Priest |
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| SRD:Bonus Domain |
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| Channel Against Outsiders | You can turn or rebuke one type of outsider.
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| Confuse Undead | Your mad god granted you the power to drive even the restless dead insane.
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| Curse the Heretics | Your curse is stronger when it is powered by divine energy.
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| Cursed Luck | You can jeopardize your enemies with your power over fate.
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| Devil Buster | Devil Bringer (3.5e Feat), Devil Snatch (3.5e Feat) | Unleash The True Power Of The Devil Bringer.
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| Divine Armor | You can channel energy to enhance your body or armor.
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| Divine Armor Of The Soul | Divine Ghost Armor (3.5e Feat) | You can channel energy to defend yourself against life draining attacks.
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| Divine Breath | You can turn positive energy into breathable air.
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| Divine Bullwark |
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| Divine Burst | Divine Touch (3.5e Feat) | When you channel to cure or inflict wounds, it affects everyone in an area.
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| Divine Companion | Your animal companion becomes a celestial or fiendish creature.
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| Divine Deathward | You may channel energy to protect yourself from ability or level draining attacks.
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| Divine Dispel | You can negate magic through turning.
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| Divine Elemental Fury | You can channel energy to deal additional damage against specific elemental creatures in melee combat.
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| Divine Flame | You can channel energy to sheath your weapon with sacred or profane flame.
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| Divine Force Of Personality | Your psyche and devotion is a shield against harm.
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| Divine Fury | You can channel positive energy to ignore the damage reduction of undead opponents.
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| Divine Ghost Armor | You can channel energy to enhance your armor against incorporeal attacks.
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| Divine Ghost Weapon | You can channel energy into your weapon, allowing it to effectively strike incorporeal creatures.
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| Divine Impact | You can channel energy to strike your foe with a melee weapon as if making a touch attack.
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| Divine Orc Command | The orc gods made leading your orc brethren your destiny.
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| Divine Power | Channel Effect (Turn/Rebuke) Undead for Power Points.
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| Divine Ray | Divine Touch (3.5e Feat) | You can channel divine energy to cure or inflict wounds at range.
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| Divine Sight | You can channel energy to increase your sight and pierce illusions.
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| Divine Spell | You can channel energy to enhance your body or armor.
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| Divine Strike | You channel divine energy to smite your deities’ foes.
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| Divine Touch | You can channel divine energy to cure or inflict wounds.
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| Divine Travel | You can speed up travel with divine energy.
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| Divine Weapon | You can channel energy to provide an enhancement bonus to your weapon.
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| Divine Wrath | You are able to infuse your turn/rebuke attempts with sacred or profane energy, enabling you to deal additional damage to evil or good outsiders.
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| Double Domain Slots |
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| DualCast | Allows the wielder of this feat to cast two spells in the same turn
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| Enhanced Turning | You are blessed by your god to destroy undead, wherever they lie.
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| Eschew Divine Focus | Your faith in your god allows you forgo the use of your holy symbol.
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| Expanded Domains | You can memorize domain-specific spells as if they were general cleric spells.
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| Extend Spell List | You gain the use of the spells of one domain.
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| Greater Undead Hunter | Undead Hunter (3.5e Feat) | You can channel an amazing amount of energy to deal extra damage against undead in melee combat.
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| Guardian Angel's Rebuke |
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| Holy Ram | You can crush the walls that your enemies hide behind with holy power.
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| Improved Scalykind Command | You can command more powerful creatures than mere lizards with your Domain power.
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| Improved Undead Control | You can control more undead than normal.
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| Initiate of the Red Robes |
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| Last Rite | You can guide the dead to eternal rest using positive energy.
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| Master Undead Hunter | You can channel an extreme amount of energy to deal extra damage against undead in melee combat.
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| Mixed Channeling |
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| Necrotic Pulse | You can channel spell energy to strike fear into the hearts of the undead.
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| SRD:Negative Energy Burst |
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| Oracle | You guide your faith through the visions sent by your deity.
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| Orc Feats (The Test of Time Supplement) |
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| SRD:Positive Energy Aura |
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| Practiced Turning |
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| Prodigious caster | You were born with the gift of magic. The spells you cast are way more powerful than those of the average magic user, even though you aren't so brilliant in the martial arts.
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| Profane Death Blow |
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| Profane Ghoul Strike |
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| Profane Shadow Strike |
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| Profane Shadowspawn |
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| Profane Wight Strike |
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| Profane Wightspawn |
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| Profane Wraith Strike |
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| Profane Wraithspawn |
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| Quicken Divine Channeling |
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| Replenish Spell | Exchanges uses of the Turn/Rebuke Undead ability for extra spells.
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| Sacred Dwarven Spirit | With the divine spirit of your deity you can turn a troop of dwarven allies into an unsurmountable line of defense.
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| Sanction Magic |
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| Shield Undead |
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| Soothing Word |
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| SRD:Spontaneous Domain Access |
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| Strength of the Pious |
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| Strengthen Undead |
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| Sway Audience |
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| Torch Undead |
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| Turning Mastery | Turn or Rebuke Undead (3.5e Feat) | Choose a class without the Turn or Rebuke Undead special ability. Your Turn or Rebuke Undead will be more powerful.
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| Undead Hunter |
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| SRD:Undead Mastery |
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| Zealous Smite |
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| SRD:Zone of Animation |
