Divine Dog Totality (Jujutsu Kaisen Supplement)

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Divine Dog Totality[edit]

Large monstrosity (shikigami), unaligned


Armor Class 16 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 60 ft.


STR DEX CON INT WIS CHA
22 (+6) 19 (+4) 19 (+4) 8 (-1) 14 (+2) 12 (+1)

Saving Throws Str +10, Dex +8, Cha +5
Skills Acrobatics +8, Athletics +10, Perception +10, Stealth +8
Proficiency Bonus +4
Damage Resistances non magical bludgeoning, slashing and piercing damage
Condition Immunities charmed, frightened
Senses passive Perception 20
Languages Understands the languages of it's master but can't speak.
Challenge 6 (2,300 XP)


Keen Senses. The Divine Dog has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.

Magic Weapons. The Divine Dog's weapon attacks are magical.

Pack Tactics. The Divine Dog has advantage on an attack roll against a creature if at least one of the Divine Dog's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Multiattack. The Divine Dog makes three attacks: One with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) piercing damage and the target must succeed on a DC 17 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.

REACTIONS

Dog's Shield. When a creature makes an attack against the dog's master, the dog grants a +2 bonus to the master's AC if the dog is within 5 feet of the master.

Divine_Dog_Totality_%28Anime%29.png
The Totality of the Divine Dogs, [1]

After one of the divine dogs dies, its strength and power flow to its partner and make it far stronger, being able to hurt even special grade curses.

5.00
(2 votes)

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