Discussion:How do movement actions in combat work?
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How do movement actions in combat work?
22.214.171.124 08:11, 16 March 2008 (MDT)
Alright, I'm a little confused here.
I understand each combat round in DND you get 1 standard action, 1 movement action,and ass many free actions set by the DM. But I don't get this.
The 3.5 PHB says to unsheathe a weapon, is 1 movement action. and to sheathe one is the same. So, and I pretty much screwed if I want to switch weapons during combat? Because wouldn't I be standing still unless I make a 5-foot step each turn? But still, thats only moving 10 feet.
And I wrong? Or is this correct? Just want to make sure so on Friday night I'm not messing up the rules even moreso than I already am, being a newbie at D&D and all :D.
Hello -- here are some answers to your questions:
|“||In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action.||”|
|—SRD, Action Types|
Key things to note:
- Each round you get a standard action and a move action OR a full-round action
- Each round you get as many free actions as you want
- You can turn a standard action into a move action
To sheathe a weapon is indeed a move action. To drop a weapon is a free action, however. Take a look at Restricted Activities. You can also draw a weapon while making a regular move if you have a Base Attack Bonus of at least +1. A regular move means you are actually moving your character (not opening a door for example).
The only situation where you can make a 5-foot step is if you have not made a regular move of any type. So if you took a withdraw action (which is very useful for getting out of melee with a single opponent!), you cannot use a 5-foot step to go 5 more feet. If you made an attack and then sheathed a weapon, you could make a 5 foot step afterwards.
126.96.36.199 09:12, 16 March 2008 (MDT)
Okay. Thanks for the help! But on the Immediate action, is that used in the 3.5 ruleset?
It isn't used in the base 3.5 ruleset, but it was added for a lot of the later books. Basically anything after (and including) the Player's Handbook II has immediate actions. They are used with a few spells (some were updated, such as Feather Fall to have an immediate action casting time -- at least from what I can recall). There are also several abilities that use immediate actions.
188.8.131.52 11:03, 16 March 2008 (MDT)
Alrighty :). Thanks for your help!
This will definitley make combat ALOT more interesting. :D
allright, there's to ways to think of weapon shifting. you dont want to use the current weapon any more in the fight. you use a free action to drop the weapon, 5'foot step to move away from the enemy you're currently facing, and then a move action to draw a new weapon. or, you want to use the weapon later in the fight. 5-foot step away, move to sheathe weapon, move to draw a new.