[edit] Dire Chicken
These completely bald chickens can stand 3'00-4'00. Many have weird spike-like protrusions from their spinal cord.
| Dire Chicken Level 1 Lurker
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| Small Natural Animal XP 100
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| HP 26; Bloodied 13
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Initiative +1
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| AC 15; Fortitude 13, Reflex 13, Will 10
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Perception +1
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| Speed 5, Fly 4 (Clumsy)
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Low-light
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| Standard Actions
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Peck ♦ At-will
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| Attack: +6 vs AC (one creature); 1d6 + 7 damage
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| Move Actions
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Feather Flurry ♦ Encounter
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| Effect: Close blast 3; The blast creates a zone of feather-filled air that lasts until the start of the dire chicken's next turn. Squares in the zone are heavily obscured. The dire chicken may shift its speed and make a stealth check with no penalty for movement.
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| Skills Stealth +8
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| Str 10 (+1)
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Dex 16 (+3)
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Wis 12 (+1)
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| Con 14 (+2)
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Int 2 (-4)
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Cha 10 (+0)
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| Alignment Unaligned
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Languages -
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| Equipment -
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More information...
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[edit] Dire Chicken Tactics
Dire Chickens are mainly hidden around corners and jump out to peck unsespecting PCs.
[edit] Dire Chicken Lore
A character knows the following information with a successful Nature check.
DC 10: These chickens have been genetically mutated. They harm plants and animals by pecking.
[edit] Encounter Groups
Dire Chickens usually are in groups of 5-7 chickens.
Level 1 Encounter (XP 350)
- 7 Dire Chickens Level 1 Lurker
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