Destructive Axe (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: damage scheme does not follow standards


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Axe, Destructive
Exotic Two-Handed
Critical: x4
Range Increment:
Type: Slashing damage
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 1d8 * 4
Diminutive * 1d10 * 9
Tiny * 2d6 * 18
Small 100gp 2d8 15lbs 37
Medium 100gp 2d10 30lbs 75
Large 200gp 6d8 60lbs 150
Huge * 8d8 * 300
Gargantuan * 10d8 * 600
Colossal * 12d12 * 1200
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The Destructive Axe is formed from a 10-foot steel or, in some cases, ironwood haft with two sets of handles, one set each at the bottom and in the middle of the haft. The end of the pole is domminated by a massive axehead. On the backside of the axehead, a large block of solid granite is bolted to the haft to lend mass, and as such power, to blows delt with it. A Destructive Axe has reach. It can be used to strike opponents 10 ft away. A Destructive Axe also has a set of handles halfway up,so it can strike opponents in adjacent squares. Switching from a half grip to a full grip is a move action that provokes attacks of opportunity. Because blows delt from half haft lack leverage, they deal damage as if the weapon were one size catagory smaller. Because of its weight, a Destructive Axe requires a minimum strength score of 15 to wield with proficiency, and any wielder - no matter what their strength score - takes a -1 penalty to AC in any round where they attack with the Axe, as recovering from its massive swings takes much longer tahn with a normal weapon(If the weapon is crafted from mithril, the minimum strength score requirement is removed, but the AC penalty remains). In addition, attacking with a Destructive Axe requires a full-round action (At the DM's discretion, a feat may be allowed to allow the wielder their full normal rate of attacks with this weapon).


Back to Main Page3.5e HomebrewEquipmentWeapons

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors