Demonic Little Grey Cat (5e Creature)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
The spellcasting feature does not work as intended by WoTC for warlock casters (see the Deathlock in Mordenakainen's Tome of Foes for how it should work.) The issue is that once converted "properly," the spell list will look like a total mess and the cat will lose ~80% of its power. If the spellcasting trait is converted to what it should look like, the following items must be added: 1. An ability that changes the Spellcasting Ability Modifier to wisdom (or else the cat either loses its funny infinite spellcasting ability score or the cat needs infinite charisma, which would let adorable presence shut down all encounters) and 2. A way to add more spell slots. I will personally thank you if you can come up with a way to fix these issues. Sincerely, the article creator.
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This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

Demonic Little Grey Cat[edit]

Tiny beast, neutral


Armor Class 25 (Natural Armor)
Hit Points 425 (50d4 + 300)
Speed 40 ft.


STR DEX CON INT WIS CHA
5 (-3) 30 (+10) 22 (+6) 21 (+5) 1342 (+666) 18 (+4)

Saving Throws Int +14, Wis +675, Cha +13
Skills Arcana +23, History +23, Insight +675, Nature +23, Religion +23
Damage Resistances Force, Necrotic
Damage Immunities Poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses true sight 60ft, darkvision 120 ft passive Perception 666
Languages Understands all but cannot speak, Mass Telepathy 180ft (see description);
Challenge 30 (155,000 XP, or 310,000 as a mythic encounter XP)


Avoidance. If the cat is subjected to an effect that allows it to make a saving throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Blood Bath Ritual (Recharges after a Short or Long Rest). If the cat would be reduced to 0 hit points, the cat's current hit point total resets to 400, the cat regains all its spell slots and expended uses of Legendary Resistance. Creatures that the cat has charmed are relived of that condition and the cat can't use Adorable Presence for the next hour. Additionally, the cat can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the cat after his Blood Bath Ritual activates.

Eldrich Adept. By studying occult lore, the cat has learned the Repelling Blast invocation.

False Appearance. If the cat hasn't attacked or shown its sigil, it is indistinguishable from an ordinary cat.

Legendary Resistance (5/day). If the cat fails a saving throw, it can choose to succeed instead.

Magic Resistance. The cat has advantage on saving throws against spells and other magical effects.

Planar Traveler. (3/day). The cat can warp to any plane of existence as an action.

Reactive Cast. The cat can cast a spell in place of an opportunity attack.

Spellcasting. The cat is an 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC impossible, always hits with spell attacks), and substitutes somatic and material components with displaying a purple sigil beneath itself. The cat has the following warlock spells prepared:

Cantrips (at will): eldritch blast, mage hand, prestidigitation

1st level (0 slots): hellish rebuke, protection from evil and good

2nd level (0 slots): shatter, spray of cards (BMT)

3rd level (0 slots): counterspell, dispel magic

4th level (0 slots): charm monster (XGE), dimension door

5th level (0 slots): dream, synaptic static (XGE)

6th level (0 slots): create undead

7th level (0 slots): dream of the blue veil (TCE)

8th level (0 slots): demiplane

9th level (10 slots): power word kill

ACTIONS

Multiattack. The cat uses Adorable Presence, then uses the Frightful Presence on the unaffected creatures. If a group of allied creatures include ones charmed and frightened by the cat, they are stuck arguing with each other if they can communicate.

Adorable Presence. Each creature of the cat's choice that is within 120 feet of the cat and aware of it must succeed on a DC 21 Wisdom saving throw or become charmed for 1 minute. This save is made with advantage if the cat is fighting the creature, and a creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the cat's Adorable Presence for the next 24 hours.

While charmed in this way, a creature can do nothing but use its movement to approach the cat in a safe manner. While an affected creature is within 10 feet of the cat, it cannot move and must use its actions to make Wisdom Animal Handling checks persuade the cat to be petted. The cat can refuse or accept this request regardless of what the creature rolls.

Frightful Presence. Each creature of the cat's choice that is within 120 feet of the cat and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the cat's Frightful Presence for the next 24 hours.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Paw of Disapproval. The cat makes a melee weapon attack (+19 to hit) at one creature within 5ft. On hit, the creature must make a DC 21 Intelligence saving throw, taking 55 (10d10) psychic damage on a failed save, or half as much on a successful save.

Teleport. The cat magically teleports to an unoccupied space within a 30ft cube.

Eldrich Blast (Costs 2 Actions). The cat casts Eldrich Blast.

Cast a Spell. [MYTHIC] The cat casts a spell from its list of prepared spells, using a spell slot as normal.

Absorb Blood (Costs 2 Actions). [MYTHIC] The cat absorbs all spilled yet unspoiled blood in a 30ft radius, regaining 50 hit points per gallon of blood absorbed in this way.

DLGC Token.png
Digital token for the cat
DLGC Phase2.png
Digital token for the cat's mythic phase

What is Mass Telepathy? Mass Telepathy has been homebrewed for this creature. It is exactly like regular telepathy, but the cat can create as many channels of communication as it wants and can connect those channels to other ones at will. For example, in an encounter with the party, the cat may have a conversation with all party members at once telepathically with all or some of them hearing the replies of others.

Cat as a patron. The cat is very neutral in nature, so it will not care what the party wants as long as the cat gets something good in return. The cat seeks treasure, knowledge, and dominion. The cat will not accept souls because it has no use for them. The same applies to wishes and as a patron for clerics and warlocks. Suggested cleric domains are Arcana and Knowledge. If you want to use the cat as a warlock patron, the joke subclass is here.

Variant: Pure Evil. If you want to take the "demonic" part of the cat literally, you can change its type to fiend, give it any evil alignment, and as a cleric patron, replace the Knowledge domain with Death. This version of the cat might accept souls in exchange for patronage.

Tactics. The cat has battled high-level adventures before. Because of this, it knows about death saving throws and plans accordingly. The beast version will choose to make the damage non-lethal (unless the target comes back and keeps fighting), the fiend version will use eldritch blast to confirm the kill. In combat, the cat will use its presence actions to burn through legendary resistances, cast Spray of Cards to blind opponents, and attack as many times as possible with Paw of Disapproval for mass damage. The cat may also use hellish rebuke if it has spell slots to spare for even more damage and eldritch blast to repel dangerous close-quarters fighters. After a well-earned victory, the cat may cast mage hand to pet and scratch itself.

Blood Bath Ritual Read-Out-Loud (Optional). "The clouds start raining with crimson red water, the sky goes dark, and the cat's corpse reanimates as the usual purple sigil is replaced with one of blood red."

The Cat's Lair. The cat has a lair in the Shadowfell, the form of which you can come up with (e.g. a castle or treehouse). Lair may actions include summoning undead minions, spilling a gallon of blood, arcane books flying off bookshelves and firing a magic missile dart, and anything you come up with.

Defeating the Cat. If the cat drops to zero Hit Points, the cat returns to its lair in the Shadowfell. If already in the Shadowfell, the cat will use Planar Traveler to escape to a different plane of existence when close to dying. The cat keeps one use of it available for this reason. If killed in the Shadowfell, the cat's soul is destroyed, and it cannot come back to life. A wish spell, Divine Intervention, soul restoration (homebrew spell on D&D Wiki), or similar magic can restore its soul so it can be brought back to life again.

Customizability. In addition to type, alignment and lair, there are other ways to customize the cat for your game. Examples include adding battle music (searching "demonic little grey cat theme" will bring up optional music to play with both phases), adjusting the cat's statistics, or replacing spells. If you change the prepared spells, be careful not to choose one that will make the cat impossible to defeat with an impossible spell save (e.g. mass suggestion).

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