Demonbinder (3.5e Prestige Class)

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Demonbinder
Sometimes fiends demand tributes...
Rating: 19.5 out of 20
Power: 5 out of 5 by 1 user
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The Demonbinder[edit]

I am your master now, fiend!
—Orrick, Human Demonbinder


Demonbinders are specialist of fiends, they know how to better fight them. Demonbinders are summoner of evil outsiders and cult masters.

Becoming a Demonbinder[edit]

Entry Requirements
Alignment: Any non-good.
Skills: Knowledge (Arcana) 8 Ranks, Knowledge (the Plane) 8 ranks
Feats: Spell Focus (Conjuration)
Spellcasting: The ability to summon fiends through Lesser Planar Binding or Lesser Planar Ally.

Table: The Demonbinder


Hit Die: d4


Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Aura of Evil, Bind Fiends +1 level of existing spellcasting
2nd +1 +0 +0 +3 Infernal Summoner +1 level of existing spellcasting
3rd +1 +1 +1 +3 Resist Infernal Power +1 level of existing spellcasting
4th +2 +1 +1 +4 Enslave Fiends +1 level of existing spellcasting
5th +2 +1 +1 +4 Binder Apotheosis, Eternal Binding +1 level of existing spellcasting

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int).

Class Features[edit]

As the Demonbinder advances in level he gains the ability to control fiends; he also becomes more capable of controlling them and eventually becomes more fiendish himself.

Spellcasting: At each level, you gain new spells per day and an increase your caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefits a character of that class would have gained. If you had more than one spellcasting class before becoming a Demonbinder, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Aura of Evil (Ex): The power of a Demonbinder’s aura of evil (see the detect evil spell) is equal to his class level plus his cleric level, if any.

Bind Fiends (Su): The most important ability of a Demon Binder. He may perform a variety of actions with this ability. He may use Planar Binding once per day with a caster level equal to his total HD + his Demonbinder level (counting demonbinder twice). To bind a fiend: the fiend must be helpless, the Demonbinder must make a circle (30 minutes) and perform a ceremony. The DC for the Binding is 10 + the fiend HD - you Demonbinder level - your wisdom modifier; having 10 or more ranks in Knowledge: Religion and Knowledge: the Planes grant you a +5 synergy bonus (stack together).

  • Bind a Fiend to a Item: The item becomes intelligent, however no magical abilities are granted to the item. The item can still use any spell-like abilities. This ability is used to seal fiends.
  • Bind a Fiend to Himself: If the binder desires, he can bind a fiend to himself, however if he does so he takes a -2 Penalty to Will saves. He may suppress this penalty if he succeeds a Will save, DC 10 + Fiend CR. If he fails the check 3 times in a row, he is Dominated (as the spell) by the fiend Fiend for one day. While the Demonbinder has a fiend bound to him, he receives a +2 Profane Bonus to the fiend's higher attributes. He may also use any of its Spell-Like ability with the Fiend's Daily limit. Doing so, however, drains his strength and spirit; he takes one point of temporary wisdom and constitution drain each time he uses one of the fiend's spell-like abilities. The Demonbinder may bind a number of fiends to himself equal to his current Demonbinder level divided by 2 (minimum 1).

Infernal Summoner (Ex): At 2nd level, the Demonbinder gets +2 to caster level when attempting to summon evil outsiders. Furthermore, all neutral creatures that he summons become evil.

Resist Infernal Power (Ex): At 3rd level, The Demonbinder gets a +4 bonus to all of his saves against evil outsiders' spell-like abilities.

Enslave Fiends (Su): The Demonbinder may now use Dominate Monster (evil outsider only) as a Supernatural ability once per day.

Binder Apotheosis: At 5th level the Demonbinder mastery of binding has paid off. He is now immune to Evil outsiders' spell-like abilities. He also gains DR 5/Good. He is now treated as a Evil Outsider, but he can be raised normally.

Eternal Binding: At 5th level the Demonbinder may get a an evil outsider as a cohort. This Slave doesn't stack with any cohorts granted by the Leadership feat. The fiend must be 2HD lower than the Demonbinder's total character level. The fiend slave may get advancement into class levels and act like a cohort, and this slave is granted a new level when its master gains a level. You do not need to be one step away from the slave alignment, but ignore any penalty caused by cruelty or cohort death. The fiend needs to be summoned via the Bind Fiend class feature and be dominated with the Enslave Fiend Class feature.

Ex-Demonbinder[edit]

If the Demonbinder becomes good, he loses all of his class features as he forsakes his power; a good person would never accept using the power of fiends. He regains full power if he becomes non-good again.

Playing a Demonbinder[edit]

Combat: The Demonbinder is a summoner class, comparable to the thaumaturgist. However, they only affect evil outsiders with most of their abilities. They are still wizards, sorcerers, or whatever they were before becoming Demonbinders. cleric Demonbinders tend to be weaker than full Clerics due to the Demonbinder's low base attack bonus and hit dice.

Advancement: Demonbinders are mostly wizards, sorcerers or clerics. druid Demonbinders are almost unheard of. Many evil ArchivistsHoH become Demonbinders, as it is a quick path to forbidden knowledge.

Resources: Although many cults of Demonbinders exist, they praise different ideals. Many of these clans wage war against each other; some try to seal fiends and protect the mortals while others try to gain power through their enslavement of fiends.

Demonbinders in the World[edit]

The power of the fiend shouldn't be abused; I simply fight fire with fire.
—Lady Manthrae Human Demonbinder

NPC Reactions: NPCs tend to react badly to Demonbinders; many use the Bluff skill to be accepted or avoid being hunted down and burnt.

Demonbinder Lore[edit]

Characters with ranks in Knowledge (The Planes) or Knowledge (Religion) can research Demonbinders to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (The Planes) or Knowledge (Religion)
DC Result
11 Demonbinders bind fiends..
16 Demonbinders have greater resistance and control over Evil Outsiders' powers.
21 Demonbinders are able to bind fiends on themselves.
26 Info on a particular Demonbinder or class feature.

Demonbinder in the Game[edit]

Adaptation: Pretty easy to adapt, the Demonbinder fits in most campaigns where there are fiends around. They fit well into cults or wizard cabals.

Sample Encounter: COMING SOON

EL whatever: COMING SOON



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