Demolisher (3.5e Prestige Class)
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To qualify to become a demolisher, a character must fulfill all the following criteria.
- Base Attack Bonus: +6 or better
- Feats: Cleave, Improved Sunder, Power Attack, Weapon Focus (axe, mace, hammer, pick, maul, or unarmed combat)
- Skills: Disable Device (4 ranks)
|Level|| Base Attack
|1st||+1||+2||+0||+0||Brute force, fast demolition|
All the following are the Class Features of the demolisher prestige class.
For abilities of this class, "unbalanced melee weapons" are axes, hammers, maces, mauls, and picks.
Weapon and Armor Proficiency: Demolishers gain proficiency with the crowbar. This is an unbalanced melee weapon.
Brute Force (Ex): When attempting a Disable Device roll, you may substitute your total attack roll for your ranks in this skill. You must use an unbalanced melee weapon or an unarmed strike to benefit from this ability.
Fast Demolition (Ex): When attempting to break an object using an unbalanced melee weapon or unarmed strike, you may add 1/2 your basic attack bonus to your Strength check as a competence bonus. You may also add the enhancement bonus from your weapon.
Demolish Construct (Ex): While using an unbalanced melee weapon or unarmed strike, you may now critical constructs or undead. If you are using a crowbar, the crowbar's opening bonus (+2) applies as an unnamed bonus both to attack rolls and to damage rolls against these creatures. If you attack with an axe, you may critical plants.
Improved Demolish (Ex): When you use Power Attack to hack through an inanimate object with an unbalanced melee weapon or unarmed strike, you add an addition +1 to your damage for each point of BAB that you place in the Power Attack.
Demolishing Force (Ex): As a Full-Round action, while using an unbalanced melee weapon or unarmed strike, you can break a force effect as if you cast disintegrate spell on it. Your effective caster level equals your Basic Attack Bonus. This ability may also be used to bring down any layer of a prismatic wall or prismatic sphere You remain subject to the possible effects of those spells.