DeepWave Shrieker (5e Creature)

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DeepWave Shrieker[edit]

Small beast, unaligned


Armor Class 10 (natural armor)
Hit Points 7 (2d6)
Speed 5 ft.


STR DEX CON INT WIS CHA
2 (-4) 9 (-1) 10 (+0) 5 (-3) 10 (+0) 6 (-2)

Proficiency Bonus +2
Senses passive Perception 10
Languages
Challenge 1/4 (50 XP)


Water Breathing. The shrieker can only breathe underwater. Bloodcurdle. The default description would appear here.

ACTIONS

Shriek (Recharge 6). The shrieker emits a bloodcurdling shriek. Each creature within 150 feet of the shrieker and able to hear the shriek must succeed on a DC 10 saving throw or take 7 (2d6) thunder damage and be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


The DeepWave shrieker is a ball of pure muscle that can release a bloodcurdling screech to lure in prey or keep out predators. The shrieker itself doesn't attack, but it usually floats near stalker dens to act as security, and in exchange, it receives food. They dwell wherever you can find DeepWave stalkers, mostly in the DeepWave.

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