DeepWave Maw (5e Creature)

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DeepWave Maw[edit]

Huge beast, unaligned


Armor Class 18 (natural armor)
Hit Points 90 (12d12 + 12)
Speed 30 ft., burrow 20 ft.


STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 13 (+1) 11 (+0) 12 (+1) 7 (-2)

Proficiency Bonus +2
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft., passive Perception 11
Languages
Challenge 4 (1,100 XP)


Water Breathing. The maw can only breathe underwater.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage.

Vacuum Breath (Recharge 6). The maw exhales a vacuum wave in a 30-foot cone. Each creature in that area must make a DC 11 Constitution saving throw. On a failed save, a creature takes 9 (2d8) thunder damage and is pulled 10 feet towards the maw. On a successful save, the creature takes half as much damage and isn't pulled.


The DeepWave maw is a large, worm-like creature that makes its home in the caverns and crags of DeepWave. They need a large amount of rock to bury themselves in, and they constantly keep their mouths open to imitate a cave entrance. They use this clever disguise to lure in prey and suck them in via their strong muscles and gills.

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