Deathling (4e Creature)

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Deathlings are creatures who lurk in dark caves, sucking darkness to become as dark as the shadow itself.

Lore[edit]

A character knows the following information with a successful Arcana check.

DC 15: The Deathlings are creatures who hide in the darkness, waiting for poor prey to come.

DC 20: The Deathlings were created after a long ritual casted by an evil wizard. Living all their lives in a cave, they became vulnerable to divine forces.

Encounters[edit]

Deathlings usually fight in groups, or as soldiers of greater cave-dwelling or evil creatures.

Encounter Examples

Level 6 Encounter (XP 950)

  • 2 Deathlings (Level 6 Soldier)
  • 1 Mad Wraith (Level 6 Controller)

Deathling[edit]

Deathling
Level 6 Soldier
Medium Shadow Humanoid
XP 250
HP 70; Bloodied 35 Initiative +5
AC 21; Fortitude 17, Reflex 21, Will 18 Perception +3
Speed 6 Low-light vision
Vulnerable Radiant 5
Standard Actions
Basicmelee.png Dark Claw ♦ At-Will
Attack: +11 Vs. AC
Hit: 1d8 + 6 damage.
Ranged.png Shadow Shot ♦ Encounter
Attack: Ranged 5; +9 Vs. Reflex
Hit: 2d6 + 7 damage, and the target is knocked prone.
Skills Stealth +12
Str 17 (6) Dex 23 (9) Wis 9 (2)
Con 16 (6) Int 21 (8) Cha 10 (3)
Alignment Evil Languages Common
Equipment

A Deathling usually begins to fight with a Dark Claw and, once bloodied, goes far and uses Shadow Shot. If he can't go far from his enemies, he uses Shadow Shot to attack his farthest enemy.

Shiny Deathling[edit]

Shiny Deathling
Level 11 Controller
Medium Shadow Humanoid
XP 600
HP 128; Bloodied 64 Initiative +7
AC 25; Fortitude 24, Reflex 25, Will 22 Perception +12
Speed 8 Low-light vision
Traits
Darkrising ♦ Aura 2
Enemies in the aura gain vulnerability 5 to necrotic damage.
Standard Actions
Basicmelee.png Longsword (Necrotic)♦ At-Will
Attack: +16 Vs. AC
Hit: 2d8 + 5 necrotic damage.
Close.png Light Deathburst (Radiant)♦ At-Will
Attack: Close burst 2; +14 Vs. Fortitude
Hit: 2d6 + 7 radiant damage, and the target is dazed until the end of the Shiny Deathling's next turn.
Area.png Black Spot (Necrotic)♦ Encounter
Attack: Area burst 1 within 10; +14 Vs. Reflex
Hit: 2d4 + 12 necrotic damage. All squares within the area become difficult terrain.
Miss: The target is stunned (Save ends).
Skills stealth +15
Str 19 (+9) Dex 25 (+12) Wis 9 (+4)
Con 14 (+7) Int 5 (+2) Cha 16 (+8)
Alignment Evil Languages Common
Equipment Longsword

A Light Deathling fights using it's longsword on melee combat, though it perfers to use it's Light Deathburst while getting close to enemies. When no enemy gets close to it, it uses Black Spot. The Light Deathling prefers it's burst attacks over melee attacks, and will never run away from combat.

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