Darkling (4e Race)

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Contents

[edit] Darklings

Darklings are known as the outcasts of Halfling society, they have been deprived of light for so long there is barely any left.

Racial Traits
Average Height: 5'3"-5'6"
Average Weight: 80-95lb
Ability Scores: +2 Charisma, +2 Constitution
Size: Small
Speed: 6 squares
Vision: Darkvision
Languages: Common, choice of one other
Skill Bonuses: +2 Stealth, +2 Nature
Fright: You gain the Fright ability
Nimble Action: You get a +2 power bonus to opportunity attacks.
Second Chance: You can use second chance as an encounter ability.


Fright Darkling Racial Power
Your eyes glow a savage green and others tremble in your presence.
Encounter Star.gif Necrotic, Psychic
Free Action Personal
Trigger:
Effect: You gain a +5 to intimidate checks until the end of your next turn.


Second Chance Darkling Racial Power
Luck and small size combine to work in your favor as you dodge your enemy's attack
Encounter
Immediate Interrupt Personal
Trigger: An enemy hits you.
Effect: Enemy must re-roll their attack and use the result.


Darklings are not liked by many because of their negative outlook on life, they are often mistaken for Halflings because of their small size. Although they basically are Halflings that lived in the Underdark for decades they don't consider themselves Halfling, and make it well known to those who mistake them for a Halfling. The men of this race are cold, cold sinister beings, but are slightly more handsome than a male Halflings. The women are usually not seen by most unless they posses exceptional skill and are hired out as mercenaries. The women of this race are also slightly better looking than a Halfling, and always seem to attract Humans, but because of the betrayal they are all too used to they have no feelings for others except those of the Darkling race. After about thirty-five years out of the darkness, Darklings started to be slightly more open to new ideas, although they are still considered harsh by most standards, but in comparison to how they started they are warm creatures. Like the Halfling they are often underestimated by others who try to use them they soon find out Darklings, even if they are alone they are a force to be reckoned with.

Play a Darkling if you want...

  • To be an outcast who's past of darkness will haunt them for the rest of their lives.
  • To be hostile, untrusting, and deceitful.
  • To be a member of a race that favours the Shadowmage, Paladin, or Cleric classes.

[edit] Physical Qualities

Darklings are much like Halflings, in almost every way except they have pale white eyes, and usually have simple haircuts, and thin goatees. Also they much prefer to wear dark colors like black or the darkest green they can find if lack isn't available. Darklings often live about 15 years less than a human but usually get much more accomplished.

[edit] Playing a Darkling

Darklings are cold, hostile, and negative people, they rarely speak, but when they do they have a habit to say things that are surprisingly depressing. Due to their harsh and miserable pasts they often lash out at others far before the next person. They have also started then ended many wars.

Since they have never had much they don't want much. They are often found alone wandering for no reason. Even with this in mind, it's an extremely unlucky experience for the one who finds them. Darklings live with only others of their kind and don't like visitors, thought they will travel with people if other races under extremely circumstantial situations.

Darkling Characteristics: Adventurous, deceitful, quiet, hostile, fast, quick-witted, pessimistic, loyal.

Male Names: Anderr, Cron, Dreger, Fedderr, Mattrim, Oultrum,

Female Names: Anish, Crey, Devia, Lizzial, Opuu, Quannap,

[edit] Adventurers

Three sample <!-your race-> adventurers are described below.



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