Critter (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Size/Type: Small Vermin
Hit Dice: 1d8+2 (5 hp)
Initiative: +1
Speed: 15 ft.
Armor Class: 12 (+1 Size, +1 Dex), touch 12, flat-footed 11
Base Attack/Grapple: +1/+0
Attack: Crush +1 melee (1d4+1)
Full Attack: Crush +1 melee (1d4+1)
Space/Reach: 5/
Special Attacks: None
Special Qualities: None
Saves: Fort 6, Ref 2, Will 2
Abilities: Str 12, Dex 12, Con 14, Int —, Wis 12, Cha 4
Skills: Jump +15
Feats:
Environment: Caves
Organization: Single, Group (3-4), or Party (5-8)
Challenge Rating: 1/2
Treasure: N/A
Alignment: True Neutral
Advancement: +0
Level Adjustment:


Critters.PNG Basic Critters, in both blue and green colors.

Combat[edit]

Critters tend to try to crush everything around them.

Crush - The Critter attempts to jump on the opponent, to crush, or slam them to the ground.



Back to Main Page3.5e HomebrewCreaturesCR 1/2

Home of user-generated,
homebrew pages!


Advertisements: