Critical Master (3.5e Optimized Character Build)

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Its actually easier to make this build with the Disciple of Dispater from book of vile darkness but this works out nicely for a lawful character


Player's Handbook, Complete Warrior, AEG-Source-Mercenaries, Book of the planes(for black rock), Aptitude (tome of battle)

Game Rule Components[edit]

AEG-Source-Mercenaries for the qualities Laminated and serrated for metal weapons. Laminated Steel-Gains +1 damage to all its rolls and its critical hit multiplier goes up by one as well. Furthermore, the weapon gains +5 to its normal hardness. Cost 900 and the DC to create is 23. Serrated Weapons-Has its critical threat range increased by +1. Costs 300 and DC is 20. If you're playing with flaws you have two more feats for two flaws.

Laminated only applyes to slashing only weapons if your weapons dose other damage you cannot use this construction type

Spells, Powers, Soulmelds, Stances, etc...[edit]

Kensai from complete warrior for signature weapon. Dip 1 level of ranger to get class skills while maintaining BAB. The following feats weapon focus(light mace), Weapon Specialization (light mace), Two-weapon style , Lightning Mace, Improved Two Weapon fighting, Improved Critical (light mace), Combat reflexes,


Two scimitars with the Aptitude magic enhancement and +1 enhancement with the ability to hook together to make a double weapon (for getting around the Kensai signature weapon)

cant use these with feats selected <<< yes you can this is what the "Aptitude" enchantment does


Starting Ability Scores (Before Racial Adjustments): <- I actually rolled 4d6 drop the lowest and got STR:18 DEX:16 CON:16 INT:14 WIS:14 CHA:10 ->

Race (Templates):Human

Starting Racial Traits:1 addition skill point per level, extra feat at first level

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Fort Ref Will
1st <- Fighter -> +1 +2 +0 +0 <- Weapon Focus(light mace), power attack, Combat Reflexes, two weapon fighting, two weapon defense -> <- none -> <- none ->
2nd <- Fighter -> +2 +3 +0 +0 <- Lightning mace -> <- none -> <- none ->
3rd <- Ranger -> +3 +5 +0 +0 <- dodge -> <- Track, favored enemy -> <- none ->
4th <- fighter -> +4 +5 +1 +1 <- none -> <- +1 int -> <- buy that master work double scimitar(that can seperate) with the aptitude enhancement.->
5th <- fighter -> +5 +6 +1 +1 <- Weapon Specialization(light mace) -> <- none -> <- none ->
6th <- Kensai -> +5 +6 +1 +3 <- improved two weapon fighting -> <- Signature Weapon -> <- buy that +1 enhancement for your sword out of your cash wait on making that signature weapon ->
7th <- Kensai -> +6 +6 +1 +4 <- none -> <- Power surge -> <- infest in armor if you can or a cloak of resistance. ->
8th <- Kensai-> +7 +6 +2 +4 <- withhold feat for next level -> <- none -> <- +1 int ->
9th <- Kensai-> +8 +6 +2 +5 <- Improved Critical-> <- Ki Projection -> <- now make your signature weapon and by Dwarven black rock->

Other Components[edit]

The signature weapon from Kensai creates a single weapon in which the Kensai is known for (not two, but you can have a double weapon that can seperate) with four levels of Kensai you can give it a total bonus of +4 with the expendature of 640 exp (for a double weapon you need to spend it twice for each end) I put sonic burst and speed to give me a total +4 enhancement bonus on my weapon(remember you need to do this twice for a double weapon. Speed does not stack either). Dwarven Blackrock DR Category Adamantine, (Godsteel) Melee mod to hit +3 Dmg 2 sizes larger Threat +1 Crit +1 + Crit Mult 1 hardness 30 hit points +10 weight +10% +1600gp/lb (3 lb. Minimum) All bonuses are MW; ignores up to 30 hardness vs. objects; immune to rust; item has best properties of steel or stone


SO the attacks work out to be something like this..... 2 for < +5 BAB, +1 for two weapon fighting, +1 in off hand for improved two weapon fighting with a -5, +1 at the highest BAB for speed making it five attacks. The attack bonus goes something like this 8(BAB)+1(weapon focus)+1(weapon enhancement)+4(str)+1(aptitude)= +15/+15(speed)/+13(twf)/+10/+5(ITWF). if black rock is allowed it goes like this=8(BAB)+1(weapon focus)+1(weapon enhancement)+4(str)+3(black rock)+1(aptitude)=+18/+18(speed)/+16(twf)/+13/+8(ITWF). Damage and criticals are enhanced to this= DAMAGE d6 + 4(str)+2 (Weapon Spec), +1 (magical enhancement) +d6 (sonic)+1 (lamanted)+1(aptitude)= 2d6+9 with a critical of 12-20 (18-20 base +1 serrated 17-20, improved critical for light mace 13-20 with a X3 crit mod(X2 +1 lamanted +1 improved critical d&D math 2+2=3). With Godsteel it breaks down to this DAMAGE 2d6(blackrock treats weapons as 2 cat sizes larger)+d6 (sonic))+2 (Weapon Spec), +1 (magical enhancement)+1(lamanted)+1(aptitude)= 3d6+9 and Critical on 12-20 (18-20 base +1 serrated 17-20,+1(godsteel)16-20, improved critical for light mace 11-20 with a crit mod of X3.5 (X2 +1 lamanted +1 improved critical+1 god steel d&D math 2+3=3.5). Again thats is with godsteel. Aptitude says Aptitude weapon special ability in tomb of battle +1 bonus cost A wielder who has feats that affect the use of a particular type of weapon, such as Weapon Focus, Greater Weapon Focus, Weapon Specialization, or the like, can apply the benefits of those feats to any weapon that has the aptitude quality. In addition, if any of the wielder’s weapon use feats are specifically keyed to the aptitude weapon’s type, he gains a +1 bonus on attack and damage rolls. For this build the scimitars act like light maces for feats. Lightning Mace states Whenever you roll a threat on an attack roll while using a light mace in each hand, you gain an additional attack at that same attack bonus. So if you can hit (you still need to hit whatever your hitting) you crit about 50% of the time by 9th level and if you crit on the first swing you can keep critting due to lightnong mace.

Munchkin-Size Me[edit]

Just try and get a cloak of resistance to help with saves and good armor.

Take a level of Monk train in Overwhelming Attack style (Unearthed Arcana) to get improved unarmed strike and power attack. Use these to get Roundabout Kick (Complete Warrior). The wording on the Aptitude weapon effect text doesn't say that you can't use feats for multiple weapon types (say maces and unarmed).

Side Notes[edit]


Long range tends to kill this build. Got to hit it to crit.

Improved Critical does not stack with any effect that increases a weapon's threat range. Try Disciple of Dispater from the book of vile deeds or the Psychic Weapon Master.

DM Counters[edit]

disallow godsteel is one counter, hit them from a distance.


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