Corrupt (3.5e Template)

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This Article Adopted By
Jeeves
Date Adopted: 08.25.2009
Status: Complete

Corrupt[edit]

A corrupted human.

Corrupted creatures are touched by evil and darkness. They are usually born quite evil and twisted, growing up like normal beings of their race but with deep seeded evil in their minds. They are often outcasts and persecuted when they are older, making them lonners. The only difference between normal people and the corrupted are red eyes. A corrupted creature usually has black hair.ell the difference between them and the Fiends themselves.

Creating a Corrupt[edit]

Corrupt is an acquired template that can be added to any creature with an intelligence over 3 (hereafter known as the Base Creature).

Size and Type[edit]

The base creature's type doesn't change, but they gain a subtype instead. If they were corrupted by demons, they gain the Demon subtype and if they were corrupted by devils, they gain the Devil subtype. They also gain the Native subtype while on the Material Plane and their corruptor's homeplane, but Extraplanar whenever on a different plane.

Armor Class[edit]

Natural armor improves by +2 (thus stacking with natural armor the base creature had).

Attack[edit]

A Corrupted has two claw attacks, which are it's primary natural weapons. If the base creature can use weapons, the Corrupted retains this ability. A Corruped without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead. These claw attacks deal 1d3 damage for a medium creature (1d2 for a small creature and 1d4 for a large creature).

Full Attack[edit]

A Corrupted fighting without weapons uses both claws when making a full attack. If armed, it usually uses the weapon as it's primary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.

Special Qualities[edit]

  • Fire Immunity (Su): A Corrupted Creature gains immunity to fire.
  • Telepathy (Su): A Corrupted Creature gains the Telepathy special quality out to 100ft.

Abilities[edit]

+4 Strength, +4 Constitution, -2 Charisma

Challenge Rating[edit]

+3

Alignment[edit]

Usually Evil and with a Law/Chaos alignment of their corruptors.

Level Adjustment[edit]

+2


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