College of Nature (5e Subclass)

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Design Note: This bardic college is based off of the variant bard from the revised 3rd edition's Unearthed Arcana.

Work In Progress

College of Nature[edit]

Bonus Proficiencies

You gain proficiency with the Nature skill. If you are already proficient in the Nature skill, you gain proficiency with one other skill of your choice. You also gain proficiency with medium armor, but like a druid, you do not wear metal armor. Additionally, you can use a druidic focus as your spellcasting focus.


You're not a druid, but you've spent enough time with them learning their magic, so you've learned their language. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic

Nature Magic

By the time you choose this bardic college at 3rd level, you have formed a mystical connection with nature. You gain the druidcraft cantrip and can cast it at will. This counts as a bard cantrip for you and does not count against the number of cantrips known. Additionally, you gain additional spells connected to the land you studied. Choose that land – arctic, coast, desert, forest, grassland, mountain, or swamp – and consult the associated list of spells of the druid's Land circle. Those spells are added to the bard spell list for you.

Land's Stride

Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

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