Cocoon Curse (Jujutsu Kaisen Supplement)

From D&D Wiki

Jump to: navigation, search

Cocoon Curse[edit]

Large undead (cursed spirit), chaotic evil


Armor Class 16 (natural armor)
Hit Points 63 (6d10 + 30)
Speed 50 ft.


STR DEX CON INT WIS CHA
16 (+3) 9 (-1) 20 (+5) 7 (-2) 9 (-1) 9 (-1)

Saving Throws Con +7
Skills Athletics +5
Damage Vulnerabilities radiant
Condition Immunities prone
Senses passive Perception 11
Languages
Challenge 3 (700 XP)


Cursed Energy. The curse has 4 cursed energy it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of it's turns in combat.

Invisible Force. The curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Living Shield. The curse is able to store up to two Medium or smaller creatures inside of it by opening itself up and letting them inside it's hollow body (no action required). Creatures inside the curse are considered to have full cover against effects originated from outside the curse's body.

Trampling Charge. If the curse moves at least 10 feet straight towards a creature and then hits it with a Ram attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.

Battering Ram. When the curse hits a target with it's Ram attack, it deals an additional 1d6 damage for every 10 feet traveled up to a maximum of 20 feet in a straight line towards the target. If this attack hits, the target is also knocked 10 feet directly away from the curse for every d6 of damage it took to a maximum of 20 feet.

ACTIONS

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 2 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Cover. When a creature within the curse's reach would take damage from any source, it may cover the creature with it's body, storing them inside, and become the new target of whatever effect provoked the reaction, preventing the covered creature to take damage.

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.

Maldi-o-do-Casulo.png
The Cocoon Curse protecting a sorcerer inside of it

The Cocoon curse is a cursed spirit shaped in a ball form that moves by rolling around and is highly defensive.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsJujutsu KaisenBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Jujutsu Kaisen franchise, and/or include content directly affiliated with and/or owned by Shueisha. D&D Wiki neither claims nor implies any rights to Jujutsu Kaisen copyrights, trademarks, or logos, nor any owned by Shueisha. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: