Clockwork Herald (3.5e Creature)
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|Hit Dice:||1/2 1d10 (5 hp hp)|
|Speed:||20 ft.(4 spaces), Fly 100ft.(Perfect)|
|Armor Class:||19 (+3 Dex, +4 size, +2 natural), touch 17, flat-footed 16|
|Attack:||Bite +7 (1d3-2)|
|Full Attack:||Bite +7 (1d3-2)|
|Special Qualities:||construct traits, Darkvision 30ft, telepathy, Instant Recognition(Su), Message Receiver(Su), Eagle Senses(Ex)|
|Saves:||Fort +0, Ref +5, Will -1|
|Abilities:||Str 6, Dex 16, Con —, Int 5, Wis 8, Cha 6|
|Feats:||Improved Initiative, Lightning Reflexes, Weapon Finesse(Bite)|
|Challenge Rating:||1 (singly) or host+1|
|Alignment:||Always Lawful Neutral|
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The Clockwork Herald was used by the army commanders during war times to receive messages from his subordinates and commanding officers. The small working of this construct appear as a lens attached to a mechanical version of a humming bird. It places its body over one of the eyes of the host and lays its body against the side of the host's head with a wing placed over the ear. This takes the place of goggles.
This small machine-like creation is not only very useful to find criminals who are skilled at disguise, but also to recognize those who are either speaking or sending a message to the host. The Clockwork Herald is very methodical, it seeks the leader of a group and presents itself to that person.
Its abilities include receiving messages at any distance from a person that has been memorized by the Herald, recognizing a previously met person even if they are disguised, and increasing the host's senses.
The Clockwork Herald usually speaks Common, but any one language (except secret languages) chosen upon its construction.
The Clockwork Herald can only attach itself to a willingly or helpless wearer(as a full-round action). Attaching or removing the Clockwork Herald deals 1d2 Wisdom damage. A Will save DC 10 can negate the Wisdom damage.
Instant Recognition(Su): While wearing the Clockwork Herald the wearer can record a subject's defining factors(i.e facial features, voice, body's build/stance, Etc.) and add it to the Herald's memories. Memorizing a willing subject takes a total of 5 minutes and the subject must remain within 10ft of the Herald until completed. No other actions can be taken by either the wearer or subject during this time.
The wearer can record a subject that is unaware what a clockwork herald is capable of by taking a gather information check. The subject being recorded gets a Sense Motive check vs. the gather information check of the wearer. If the wearer wins the check then the subject is recorded. (doesnt work if the subject being recorded is currently disguised).
The Herald can store a near unlimited number of subjects and it retains all prieviously recored subjects since it's creation, however there is no way to know who exactly has been recorded unless one of the subjects recorded is seen by the wearer. This ability continues to work even if the subject is dead and the wearer sees the remains a subject.
Message Receiver(Su): The sender must have had themselves added to the Clockwork Herald's memory to use this ability and know the herald or the wearer. The Herald can reach out from its self and grab magically sent messages from any distance, unless the sender and wearer aren't on the same plane or one is in an extra-dimensional space. The message is only heard by the wearer, then can be recorded and saved by the Herald at the request of the wearer, a total of 5 messages can be stored at any time. The Herald can play any of the stored messages, the message is heard by all within 10ft of the wearer.