Cladonil (3.5e Creature)
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|Size/Type:||Diminutive Plant (Symbiotic)|
|Hit Dice:||1/4d8 (1 hp)|
|Armor Class:||14 (+4 size), touch 14, flat-footed 14|
|Special Qualities:||Barkskin, Plant Traits, Symbiotic Subtype|
|Saves:||Fort , Ref , Will|
|Abilities:||Str 1, Dex 10, Con 8, Int 5, Wis 10, Cha 10|
|Skills:||Hide +22, Listen +3, Move Silently +1, Spot +2|
You have a strange pale green moss growing up the side of your leg.
Cladonil are ambulatory lichens that seek out a host to protect them from predators. Cladonil appear as a pale blue-green lichen that moves by rippling its many tiny fringes.
Ego score: -1 (-2 int, +1 Barkskin)
Lacking any natural attacks, cladonil prefer to hide when threatened, usually on a tree or rock. A cladonil can only attach itself to a willingly or helpless host(as a full-round action). To remove a cladonil, the host must simply deal 1 point of fire damage to the symbiont, causing it to slide off and scurry away. Attaching or removing a cladonil deals no damage to the host.
Host Benefits: A cladonil grants its host a continuous +1 bonus to Strength while attached.
Symbiotic Traits: This links to (Symbiotic (DnD Creature Subtype)
Skills: A cladonil has a +20 bonus on Hide checks due to a mundane plant appearance.