Chrono Splicer (3.5e Prestige Class)

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Chrono Splicer
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Status: Finished except for epic levels
Editing: Constructive edits welcome

Chrono Splicer[edit]

I'm over here.
—Lore Sham, Lizardfolk Chrono Splicer

Chrono Splicers are generally monks who have trained so hard, they can see the strands of time itself. They hold different values than most of society, and usually see most warriors and barbarians as weighted down brutes. Chrono Splicers can use these strands of time to move at incredible speeds unmatched by any other class. A Chrono Splicer 'seen' in battle will often have several images of himself attacking because he moves too fast for the eye to register his new placement.

Becoming a Chrono Splicer[edit]

Monks are the only class that can begin a career as a Chrono Splicer, though Monk/Rogues aren't uncommon. Anyone who pursues this class values speed and quick thinking over any other attribute. Chrono Splicers are typically very businesslike characters who understand that their way of thinking would clash with others'. They work well in any group, provided that the group isn't having moral troubles of their own. However, their businesslike manner doesn't prevent them from being kind. Good Chrono Splicers go out of their way to help and protect the helpless. Evil Chrono Splicers aren't the complete opposite; they are generally content with being a henchman as long as they feel they're smarter than their leader and they have an escape plan.

Entry Requirements
Skills: Concentration 8 ranks.
Special: Flurry of Blows class ability, Evasion class ability, Speed 50ft.

Table: The Chrono Splicer

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Time Weave
Fort Ref Will Number of Attacks Use per Day AC Bonus
1st +0 +0 +2 +0 Quickened Mind +1, 1 1/day +1
2nd +1 +0 +3 +0 Uncanny Dodge 1 1/day +1
3rd +2 +1 +3 +1 Quickened Mind +2, Fast Movement 10ft. 2 1/day +1
4th +3 +1 +4 +1 2 2/day +1
5th +3 +1 +4 +1 Quickened Mind +3 3 2/day +2
6th +4 +2 +5 +2 Fast Movement 20ft. 3 2/day +2
7th +5 +2 +5 +2 Quickened Mind +4 4 3/day +2
8th +6/+1 +2 +6 +2 Improved Evasion 4 3/day +2
9th +6/+1 +3 +6 +3 Quickened Mind +5, Fast Movement 30ft. 5 3/day +2
10th +7/+2 +3 +7 +3 Chrono Link 5 4/day +3

Class Skills (2 + Int modifier per level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Table: The Epic Chrono Splicer
Level Special Time Weave
Number of Attacks Use per Day AC Bonus
11th Quickened Mind +6 6 4/day +3
12th Fast Movement 40ft. 6 4/day +3
13th 6 4/day +3
14th Improved Uncanny Dodge 7 5/day +3
15th Quickened Mind +7, Fast Movement 50 ft. 7 5/day +4
16th 7 5/day +4
17th 8 5/day +4
18th Fast Movement 60 ft. 8 6/day +4
19th 8 6/day +4
20th Quickened Mind +8 9 7/day +5

Class Features[edit]

A Chrono Splicer bends time to his will allowing great feats of speed.

Quickened Mind: Chrono Splicers train rigorously to become faster in mind and body. At 1st level, they get a +1 to Dexterity and Intelligence. This bonus increases by 1 at each odd level.

Time Weave: A Chrono Splicer bends the threads of time to move his body instantaneously to another close range location. This lets the warrior make many more attacks than would usually be possible. At 1st level, as a free action, a Chrono Splicer can add one extra strike to his attack action. To activate Time Weave, the Chrono Splicer must successfully hit with a melee attack. If the Chrono Splicer makes more than one attack, he must begin the Time Weave after the last attack he makes. The Chrono Splicer must announce which attack he intends to begin his Time Weave with before he begins his attack. If the attack he announced misses, the time splice is used up, but cannot be started. After the Time Weave is used, no more attacks can be made that turn.

Each attack made with Time Weave is made against the opponents flat footed AC, which can enable a rogue’s sneak attack ability, or abilities similar. All Time Weave attacks use the same attack bonus as the attack that was used to begin the Time Weave. Between each Time Weave attack, the Chrono Splicer must make a Concentration check. (DC 10 + number of attacks already made by the Chrono Splicer this round.)

Every 3 levels after 1st, the amount of times the Chrono Splicer can use Time Weave increases by 1. Every odd level 3 and above, the amount of attacks they can make during a Time Weave increases by 1. At level 1, the Chrono Splicer's Armor Class rises by 1 for 1 round after using a Time Weave. At level 5, this bonus increases to 2, and at level 10, increases to 3.

A Chrono Splicer loses the ability to Time Weave if wearing any armor at all.

Uncanny Dodge (Ex): Starting at 4th level, a Chrono Splicer can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

If a Chrono Splicer already has uncanny dodge from a different class he automatically gains improved uncanny dodge (see below) instead.

Improved Evasion (Ex): This ability works like evasion, except that while the Chrono Splicer still takes no damage on a successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a failed save. A helpless Chrono Splicer does not gain the benefit of improved evasion.

Chrono Link: At 10th level, the Chrono Splicer has mastered the art of the Time Weave so well that he can link the threads of time together. This creates the effect of a Minor Image spell for each attack made during a Time Weave. The Minor Images only last until the Chrono Splicer's next turn.

Improved Uncanny Dodge: A Chrono Splicer of 14th level or higher can no longer be flanked.

Multiclass Note: A monk who becomes a Chrono Splicer may continue advancing as a monk.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Campaign Information[edit]

Playing a Chrono Splicer[edit]

Combat: Chrono Splicers fill the melee combat role a non-tank Fighter would, drawing attention with their images, but not having the high Hit Points or Armor Class needed to absorb many hits.

Advancement: Chrono Splicers tend to jump back and forth between Monk, Rogue, and Chrono Splice. Rogues' sneak attack ability can extremely benefit from the Chrono Splicers' Time Weave ability.

Resources: Chrono Splicers tend to be solitary, though they can get help from the monastery they were a part of before they became a Chrono Splicer.

Chrono Splicers in the World[edit]

Bat-shit crazy, the lot of 'em
—Kirin Kotellos, Human farmer

Chrono Splicers are eager for knowledge, but most of all eager for adventure. Many of them view their abilities as a privilege that should be used for whatever purpose they hold dear.

NPC Reactions: Most commoners who know of the Chrono Splicers think of them as haughty, but the majority of any population is simply unaware that Chrono Splicers exist. Chrono Splicers come across as monks.

Chrono Splicer Lore[edit]

Characters with ranks in Knowledge (Relgion) can research Chrono Splicers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (religion)
DC Result
10 "Chrono Splicer, What's that?"
15 Chrono Splicers are ex-monks.
20 Their speed is legendary.
25 Chrono Splicers bend time to their command.

Chrono Splicers in the Game[edit]

Chrono Splicers are seen on the margins of societies, changing things for the better or worse in their quest for knowledge and adventure.

Adaptation: Chrono Splicers are easy to fit into any campaign: they are monks with another sense of enlightenment.

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

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