Chocobo (3.5e Creature)

From D&D Wiki

Jump to: navigation, search

CHOCOBO[edit]

These friendly yellow-feathered birds resemble a giant chicken, or a massive canary. They have long legs and necks, and can be saddled in order to carry a rider.
Chocobo Great Chocobo
Size/Type: Large Animal Large Animal
Hit Dice: 3d8+6 (20 hp) 9d8+18 (58 hp)
Initiative: +2 +3
Speed: 60 ft. (12 squares) 60 ft. (12 squares)
Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 15 (-1 size, +3 Dex, +3 Natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+10 +6/+14
Attack: Peck +5 melee(1d8+4) Peck +10 melee (2d6+4)
Full Attack: Peck +5 melee(1d8+4) and claw +0 melee (1d6+2) Peck +10 melee (2d6+4) and claw +4 melee (1d6+2)
Space/Reach: 10 ft./5 ft. 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent Low-Light Vision, Scent
Saves: Fort +5, Ref +5, Will +1 Fort +11, Ref +12, Will +4
Abilities: Str 18, Dex 15, Con 14, Int 2, Wis 11, Cha 7 Str 18, Dex 17, Con 14, Int 2, Wis 11, Cha 7
Skills: Balance +6, Jump +19, Listen +4, Spot +4 Balance +7, Jump +19, Listen +7, Spot +7
Feats: AlertnessB, Endurance, Run AlertnessB, Endurance, Run, Improved Natural Attack: Peck, Weapon Focus: Peck
Environment: Any Lands Any Lands
Organization: Solitary, Gaggle (2-5), Flock (6-12), or Domesticated Solitary, Gaggle (2-5), Flock (6-12), or Domesticated
Challenge Rating: 2 4
Treasure: None None
Alignment: Always neutral Always Neutral
Advancement: 4-9HD (Large), 10-18HD (Huge) 10-18HD (Huge)
Level Adjustment:


Chocobos are normally between 8 to 9 feet tall and weight about 400 lbs. Chocobos are easily trained as mounts, and are used similarly to heavy warhorses. They are omnivores, but prefer to eat greens and nuts. Their wings are vestigial, serving no purpose but to assist in balance and jumping. Chocobos are masters of terrain, able to easily run over anything except water and mountains. Although chocobos cannot speak, they do understand basic commands in Common.

TRAINING A CHOCOBO[edit]

A chocobo requires training before it can bear a rider in combat.

Training a chocobo requires three weeks of work and a DC 15 Handle Animal check. Riding a chocobo requires an exotic saddle. A chocobo can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Chocobo eggs are worth 200 gp apiece on the open market, while young are worth 300 gp each. Professional trainers charge 200 gp to rear or train a chocobo.

Carrying Capacity: A light load for a chocobo is 200 pounds; a medium load, 201-400 pounds; a heavy load, 401-600 pounds. A chocobo can drag 3,000 pounds.

COMBAT[edit]

While chocobos tend to be peaceful, they will defend themselves violently if they feel threatened, lashing out with their beak. If a chocobo is riderless and packless it may also make a claw attack.

A chocobo can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Skills: Chocobos have a +3 racial bonus on Balance, Jump, Listen, and Spot checks.



Back to Main Page3.5e HomebrewCreaturesCR 2

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Final Fantasy franchise, and/or include content directly affiliated with and/or owned by Square Enix. D&D Wiki neither claims nor implies any rights to Final Fantasy copyrights, trademarks, or logos, nor any owned by Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: