Chocobo (3.5e Creature)
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|Hit Dice:||3d8+6 (20 hp)|
|Speed:||60 ft. (12 squares)|
|Armor Class:||14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12|
|Attack:|| Peck +5 melee |
|Full Attack:|| Peck +5 melee |
|Space/Reach:||10 ft./5 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +5, Ref +5, Will +1|
|Abilities:||Str 18, Dex 15, Con 14, Int 3, Wis 11, Cha 7|
|Skills:|| Balance +3, Jump +3, Listen |
|Feats:||AlertnessB, Endurance, Run|
|Environment:||Open plains, forests, snowy fields, or low warm mountains|
|Organization:||Solitary, gaggle (1-5), flock (4-12), or domesticated|
Chocobos are normally between 8 to 9 feet tall and weight about 400 lbs. Chocobos are easily trained as mounts, and are used similarly to heavy warhorses. They are omnivores, but prefer to eat greens and nuts. Their wings are vestigial, serving no purpose but to assist in balance and jumping. Chocobos are masters of terrain, able to easily run over anything except water and mountains. Although chocobos cannot speak, they do understand basic commands in Common.
 TRAINING A CHOCOBO
A chocobo requires training before it can bear a rider in combat.
Training a chocobo requires three weeks of work and a DC 15 Handle Animal check. Riding a chocobo requires an exotic saddle. A chocobo can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Chocobo eggs are worth 200 gp apiece on the open market, while young are worth 300 gp each. Professional trainers charge 200 gp to rear or train a chocobo.
Carrying Capacity: A light load for a chocobo is 300 pounds; a medium load, 301-600 pounds; a heavy load, 601-900 pounds. A chocobo can drag 4,500 pounds.
While chocobos tend to be peaceful, they will defend themselves violently if they feel threatened, lashing out with their beak. If a chocobo is riderless and packless it may also make a claw attack.
A chocobo can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.