Celestial Dire Lion (3.5e Creature)

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Celestial Dire Lion
Size/Type: Large Magical Beast (Extraplanar)
Hit Dice: 8d8+24 (60 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +6/+17
Attack: Claw +13 magic melee (1d6+7)
Full Attack: 2 claws +13 magic melee (1d6+7) and bite +7 magic melee (1d8+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Smite evil, improved grab, pounce, rake 1d6+3
Special Qualities: Low-light vision, scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 13, Damage Reduction 5/magic
Saves: Fort +9, Ref +8, Will +7
Abilities: Str 25, Dex 15, Con 17, Int 3, Wis 12, Cha 10
Skills: Hide +2*, Listen +7, Move Silently +5, Spot +7
Feats: Alertness, Run, Weapon Focus (claw)
Environment: Warm plains in any good-aligned plane
Organization: Solitary, pair, or pride (6–10)
Challenge Rating: 7
Treasure: None
Alignment: Always good (any)
Advancement: 9–16 HD (Large); 17–24 HD (Huge)
Level Adjustment:
A celestial dire lion on a vantage point in deep fog.

Celestial dire lions are patient hunters, just like their smaller mundane cousins, but apt to take on bigger prey.

Celestial dire lions grow to be up to 15 feet long and weigh up to 3,500 pounds.

Combat[edit]

A celestial dire lion attacks by running at prey, leaping, clawing and biting as it rakes with its rear claws. It often jumps onto creatures larger than itself.

A celestial dire lion's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Smite Evil (Su): Once per day a celestial creature can make a normal magic melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Improved Grab (Ex): To use this ability, a celestial dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a celestial dire lion charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +12 damage 1d6+3 magic melee.

Skills: Celestial dire lions have a +4 racial bonus on Hide and Move Silently checks. It should be noted (*) that in areas of tall grass or heavy undergrowth the Hide bonus improves to +8.



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