Celestial Dire Lion (3.5e Creature)
From D&D Wiki
|Celestial Dire Lion|
|Size/Type:||Large Magical Beast (Extraplanar)|
|Hit Dice:||8d8+24 (60 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13|
|Attack:||Claw +13 magic melee (1d6+7)|
|Full Attack:||2 claws +13 magic melee (1d6+7) and bite +7 magic melee (1d8+3)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Smite evil, improved grab, pounce, rake 1d6+3|
|Special Qualities:||Low-light vision, scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 13, Damage Reduction 5/magic|
|Saves:||Fort +9, Ref +8, Will +7|
|Abilities:||Str 25, Dex 15, Con 17, Int 3, Wis 12, Cha 10|
|Skills:||Hide +2*, Listen +7, Move Silently +5, Spot +7|
|Feats:||Alertness, Run, Weapon Focus (claw)|
|Environment:||Warm plains in any good-aligned plane|
|Organization:||Solitary, pair, or pride (6–10)|
|Alignment:||Always good (any)|
|Advancement:||9–16 HD (Large); 17–24 HD (Huge)|
Celestial dire lions are patient hunters, just like their smaller mundane cousins, but apt to take on bigger prey.
Celestial dire lions grow to be up to 15 feet long and weigh up to 3,500 pounds.
Improved Grab (Ex): To use this ability, a celestial dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.