Captain (4e Future Origin)

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Captain[edit]

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Captain Commando

You are a natural leader. You have the experience and charisma required to marshal troops, inspiring respect from those who fight with you. Your equipment is always kept well maintained.

Appearance: You have chiseled, determined features with penetrating eyes. Your poise is disciplined and alert.

Captain Traits
Ability: Charisma
Power Source: Bio; +2 to Bio overcharge.
Skill Bonus (Level 1): Gain a +4 bonus to Interaction checks.
Undaunted (Level 1): Gain a + 2 bonus to Will
Tech Affinity (Level 1): Gain a +2 bonus to checks to see if a Prototype you are using burns out.
Captain Critical (Level 2 or 6): When you score a critical hit, one ally you can see can make a basic attack as a free action with a +2 bonus to the attack roll.


Captain Strike Captain Novice
With a blow from your weapon, you inspire a friend to rally.
At-Will Star.gif Physical, Weapon, Bio
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Charisma + your level + weapon accuracy vs. AC
Hit: 1[W] + Charisma modifier + your level physical damage, and one ally within 5 squares of you gains either a +2 bonus to saving throws until the start of your next turn or 5 temporary hit points.



On Your Feet, Soldier Captain Utility
You leave no-one behind.
Encounter Star.gif Healing, Bio
Minor Action Close burst 1
Target: You and each ally in burst
Effect: The target either makes a saving throw or regains hit points equal to your level.



Tactical Assault Captain Expert
You bark an order and your well-synchronized strike co-ordinates your team.
Encounter Star.gif Physical, Weapon, Bio
Standard Action Melee or Ranged weapon
Target: One creature
Attack: 4 + your level + weapon accuracy vs. AC
Hit: 3[W] + Charisma modifier + your level physical damage
Effect: Before the attack, each ally within 10 squares of you can shift 2 squares as a free action.


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