Cane-sword (3.5e Equipment)

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One-handed, Martial, Melee Weapon
Cost: Minimum of 40gp (often more for a fancy cane).
DMG (S): 1d4
DMG (M): 1d6
DMG (L): 1d8
Critical: 18-20/x2
Range Increment:
Weight1 2 lbs. (4 lbs. including cane)
Type2 Piercing
1 = Weight figures are for Medium weapons. A Small weapon weighs
      half as much, and a Large weapon weighs twice as much.
2 = When two types are given, the weapon is both types if the entry specifies “and,”
      or either type (player’s choice at time of attack) if the entry specifies “or.”


You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a cane-sword sized for you, even though it isn’t a light weapon for you. You can’t wield a cane-sword in two hands in order to apply 1-1/2 times your Strength bonus to damage.

Its a part of fictions background so I though I had better stat it up. In game terms the actual weapon is a slightly expensive rapier.

The high cost is due to the difficult nature of having the catch and so on work easily as well as hiding the fact it is a sword. Removing it from the cane is the equivalent of drawing a weapon. Most cane-swords used by nobles are masterwork, while the normal type is often used by the gentleman class.

Special: Rogues are proficient. Note despite the similarity it is not a rapier and rapier feats do not apply. Whilst in the cane a DC 22 (24 for a masterworked one) spot check or a DC 16 (18 for msw) search check reveals it for what it is. Obscuring the joint (tucked under the arm for example) prevents such checks. If it is being used for walking then a DC 18 (20 for msw) listen check may also be made (the damn thing tends to rattle). Conceivably better disguises are available but would cost more.

Back to 3.5e Homebrew->3.5e Equipment.

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