Call of the Reaper (3.5e Spell)

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The reaper's trade: a life for a life.

This is part of the Dying is Serious article, which removes resurrection


Call of the Reaper
Conjuration (Calling)
Level: Bnd 6, Clr 6, Sor/Wiz 6
Components: V, S, M
Casting time: 10 minutes
Range: Touch
Target: Dead creature touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

Calling forth a Reaper, a mystical being beyond time, you bargain for a soul You call forth a reaper or The Reaper (depending on the current setting). A reaper is an entity with power over life and death, they transcend mortality, immortality and the cosmology itself. The spell calls the reaper to return the subject's soul to their body, unless the soul is otherwise held (through Devil's Pact, Soul Bind or similar effects). The reaper does not ask for any money nor services from those that summoned it and simply leaves, burning the gems upon the eyes upon resurrecting the subject. The soul does not have to be willing to return.

The subject body must be in decent condition. When raised, the subject loses a level or 2 points of Constitution if level 1. The subject comes back to life with 1 hit point remaining. The revival repairs the wounds that caused the death to only 1 hit point and purges any poison from the body. Otherwise, the creature still lacks any missing parts that it did previously.

The catch comes from a reaper's code; a soul for a soul. The reaper kills another being of the same race, in a way that is identical the cause of death from the subject. The being killed is completely up to the Dungeon Master; it can be a random being or it can be someone close to the subject or caster.

Material Component: A number of gems, worth 1,000gp per HD of the creature in total, placed over all the eyes of the subject.



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