Butthead (3.5e Creature)

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Butthead
Size/Type: Medium Outsider (Extra-Terrain)
Hit Dice: 8d8+8 (42 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Base Attack/Grapple: +8/+10
Attack: Bite +11 melee (1d6 + 2)
Full Attack: Bite +11 melee (1d6 +2), 2 Foot Stomps +9 melee (1d4 +1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Clobber
Special Qualities: Extra-Terrain Qualities, Blindsense
Saves: Fort +7, Ref +7, Will +7
Abilities: Str 15, Dex 13, Con 15, Int 8, Wis 13, Cha 11
Skills: Spot +17, Listen +17, Balance +17
Feats: Improved Initiative, Lightning Reflexes, Weapon Focus (Bite), Multiattack
Environment: Underground
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral Evil
Advancement: 9-15 HD (Medium), 16-20 (Large)
Level Adjustment:
Butthead

A grotesque creature crushes the rabbit underfoot; it is green and has a scaly body. Three feet protrude from its body and its rear end is right behind its head.

Buttheads are some of the more powerful evolutions that the aliens go through. They mercilessly hunt and kill anything they can crush or bite. They have no eyes and their mouths take up half of their “faces”.

Combat[edit]

Buttheads attack anything they can shove in their mouths without question.

Clobber: A Butthead’s forelimbs are perfect for crushing smaller creatures. Against creatures 2 size categories or smaller than the Butthead, the creature’s Foot Stomp attacks deal 2d6 points of damage.



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