Bunbun Defender (3.5e Creature)

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Bunbun Fighter
Size/Type: Tiny Elemental
Hit Dice: 17 (17d8+48(124 HP) hp)
Initiative: +1
Speed: 30ft
Armor Class: 33, touch 20, flat-footed 32
Base Attack/Grapple: 18/18
Attack: 1 Grabbing Tentacle 1d10 (+1d20+21 vrs Ref), Pull Adj.
Full Attack: 7 x Grabbing Tentacle 1d10 (+1d20+25 vrs Ref), Pull adj.
Space/Reach: 1/35
Special Attacks: Applied Earth
Special Qualities: DR 10/-
Saves: Fort +19, Ref +5, Will +10
Abilities: Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Skills: Concentration +21, Craft +21, Str
Feats: SRD:Combat_Reflexes, SRD:Combat_Expertise, SRD:Improved_Grapple, SRD:Multiattack, SRD:Ability_Focus, SRD:Improved_Multiattack,
Environment: Mountains, Plateaus, Underground, rocky areas.
Organization: Pair, Group (3-10 Assorted Bunbun)
Challenge Rating: 17
Treasure: Standard
Alignment: Usually Good, rarely Chaotic Evil
Advancement: By Character Class (Earth-Bound_(3.5e_Class))
Level Adjustment: +0
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Bunbun defenders are tough Earth-bound defenders, who grab enemies to protect their allies.

Combat[edit]

Bunbun defenders move up to the front row any Bunbun Rouges with them, then grab anyone trying to get past them towards their artillery. They constantly crush with their tendrils when enemies are grappled.

See Earth-Bound_(3.5e_Class) for Special Abilities.



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