Broker (5e Class)

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Broker[edit]

The Broker is a cunning and charismatic class that manipulates the flow of wealth and currency to gain power. Masters of negotiation, guts, and will, use their charm and financial acumen to influence others. Through the use of "presence points," they can buff allies, debuff foes, and shape the world's economic, or even physical landscape to their advantage.
Brokers are formidable and majestic front liners due to their use of finesse weapon mastery and their ability to convert currency and points into weapon damage, defense or simply bribing the enemy with their strong persuasion skills. Outside of combat however they become even stronger being masters of trade they know how to get a point across and how to make a profit in a bad situation.

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Creating a[edit]


Quick Build

You can make a broker quickly by following these suggestions. First, Charisma should be your highest ability score, followed by either Constitution or Dexterity. Second, choose the Merchant background. Third, choose 2 daggers as starting equipment.

Class Features

As a Broker you gain the following class features.

Hit Points

Hit Dice: 1d6 per Broker level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Broker level after 1st

Proficiencies

Armor: Light armor
Weapons: all simple weapons, all finesse weapons
Tools:
Saving Throws: Dexterity, Charisma
Skills: choose three from Acrobatics, Arcana, Deception, History, Intimidation, Persuasion, Religion, Sleight of Hand, and Stealth.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Broker

Level Proficiency
Bonus
Features
1st +2 Broker's Bargain, Expertise, Prescence Points
2nd +2 Mind Vault
3rd +2 Tradesmenship (Subclass), Subclass Feature
4th +2 Ability Score Improvement
5th +3 Skill Increaser
6th +3 Expertise, Subclass Feature
7th +3 Tool of the Trade
8th +3 Ability Score Improvement
9th +4 Reality Cheque
10th +4 Subclass Feature, Subclass Feature
11th +4 Trade Secrets
12th +4 Ability Score Improvement
13th +5 Inner Workings
14th +5 Subclass Feature
15th +5 Business Model
16th +5 Ability Score Improvement
17th +6 Subclass Feature
18th +6 Efficiency
19th +6 Ability Score Improvement
20th +6 Monopoly

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Expertise[edit]

At 1st level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose another two skill proficiencies to gain this benefit.

Presence Points[edit]


Level 1 Broker Feature:
At level 1, you are able to convert currency into points by, during a rest, completing a 1-hour long ritual , this ritual is relaxing and you still receive the benefits of the rest during a short rest or long rest. You have a number of Presence Points equal to your Player Level + Proficiency Bonus + Charisma Modifier + 1D6 (minimum of 3) per short rest or 1D12 (minimum of 6)per long rest. This Ritual requires the use of gold to make these Presence Points and the amount given per amount is displayed in the "Presence Point Ritual Table"

Presence Point Ritual Table
Presence Points Currency (GP)
1 1
10 8
20 15
40 25

Notes:

  • Presence Points are non-physical objects and you cannot have a surplus of these points.
  • Before converting currency to Presence Points you may optionally Bank unused Presence Points which relates to the Level 2 Broker feature: Mind Vault

Broker's Bargain[edit]


Level 1 Broker Feature:
At Level 1, you are able to apply your Presence Points to do the following depending on whether you are in or out of combat as dictated by the tables below.

In Combat Broker's Bargain Table
Name Action Cost Presence Point Cost Description
Swagger Bonus Action 5-10 As a bonus action, spend a number of points (minimum of 5ft, maximum of 10ft) to increase your movement speed by a 1ft per Presence Point Spent
Sharpen Action 8 As an action, you may use your mind to begin sharpening your weapon. Your next attack will deal an additional 1D4 damage.
Brace Reaction 8 As a reaction to being targeted by a nonmagical melee or ranged attack, you may use your reaction to brace yourself for impact reducing the damage done by the attack by 1D4 damage.
Out of Combat Broker's Bargain Table
Name Time Presence Point Cost Description
Traders Gut 30 Seconds 5 Over the course of 30 seconds in a conversation, before asking a question in a discussion to do with currency, you gain an advantage on your next insight skill check.
Treasure's Instinct Instant 6 Your next perception or investigation skill roll to locate treasure or loot is treated as if it was a Charisma skill for you, allowing you to add your Charisma Modifier instead of your Wisdom or Intelligence Modifiers.
Overlord's Ruling 1 Minute 10 Over the Course of 1 Minute you can choose to place a curse on a target you are touching, this requires you to announce a rule. All rules last for 30 Seconds.
  • Humble Overlord - You Emit a Calming presence expands to the person you touch allowing them to add 1D4 + 1 to their next roll that requires Persuasion.
  • Iron-Fist Overlord - You Emit a Tence presence expands to the person you touch, they now have a disadvantage on deception rolls.
  • Feared Overlord - You Emit a Powerful Presence to a Target. They are fearful of you and you gain an advantage on your next intimidation roll toward that target.

Mind Vault[edit]


Level 2 Broker Feature:
At Level 2, during a long rest, you are able to open a vault within your mind. This vault is a demiplane and can store currency and presence points. You are able to withdraw up to a maximum of 50GP per long rest and the currency will be on your person. You may also optionally store presence points that you have not used since your last long rest which will convert to GP every dawn.

During a long rest, you may also summon a "Piggy Bank" for an additional 150GP ((this can be done straight from your mind vault and will not count towards withdrawn currency)). You may only have 2 Piggy Banks active at a time (this increases to 3 at level 11). Currency can be put into the piggy bank and sent directly to your mind vault.

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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