|In a matter of hours D&D Wiki be down for an extended period of time to perform necessary hardware upgrades.|
These hardware upgrades should address user's concerns including Talk:Main Page#Web Page Not Found Error and the database access times when saving and moving pages. Please stand by.
Bright Crystal (3.5e Equipment)
From D&D Wiki
Bright crystal is crystal of above-average quality found at the hearts of large veins or deposits of mundane crystal (see below). Bright crystal is renowned for its strength and its divine nature.
While a weapon made of bright crystal is no different from a mundane crystal weapon for a character who does not have the Turn Undead class feature, a wielder of a bright crystal weapon with the Turn Undead class feature can focus divine power through it, increasing the damage that weapon deals. As a free action that does not provoke attacks of opportunity, the wielder can channel divine power into a melee weapon or ranged weapon made of bright crystal. For 1 use of turn undead, the bright crystal weapon deals an extra 2d6 points of damage.(suggested balance: deals an extra 2d6 to undead for one use, or 1d6 extra damage (to anything) for 2 uses) The weapon will stay charged for 1 minute or until it scores its next hit. Bows, crossbows, and slings bestow this power on their ammunition. All missile weapons lose this effect if they miss. However, the ammunition may be recovered and charged again.
Any weapon made of bright crystal costs 1,000 gp more than its noncrystal counterpart. Any item could potentially be made out of bright crystal. Because bright crystal armor is considered to be made out of metal, druids cannot wear it.
Bright crystal has 30 hit points per inch of thickness and a hardness of 10.
See also: Deep Crystal.