Boss Bokoblin (5e Creature)

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Boss Bokoblin[edit]

Large humanoid (moblin), chaotic evil


Armor Class 14 (natural armor)
Hit Points 175 (14d10 + 98)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 24 (+7) 14 (+2) 16 (+3) 12 (+1)

Saving Throws Str +6, Con +10, Wis +6
Skills Athletics +6, History +5, Insight +6, Intimidation +4
Proficiency Bonus +3
Condition Immunities frightened
Senses passive Perception 13
Languages Blin and any one other
Challenge 8 (3,900 XP)


Enduring. The bokoblin has advantage on saving throws made to resist exhaustion, and can thrive on one-quarter of the food and water needed for a creature of its size.

Fearless Leader. The bokoblin and any creature of its choice within 30 feet of it that can understand and see or hear it have advantage on saving throws against being charmed or frightened.

Reckless. At the start of its turn, the bokoblin can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Weak Point. An attack which specifically targets the bokoblin's nose knocks the bokoblin prone. When the bokoblin is knocked prone in this way, it is stunned until the end of its next turn and it can't use its Fearless Leader traith until it stands up from being prone. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage.

ACTIONS

Multiattack. The bokoblin makes two melee attacks.

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Command. The bokoblin issues orders to allied creatures benefitting from Fearless Leader. Up to six humanoid creatures may use their reactions to move up to their normal movement speed without provoking opportunity attacks, interact with an object, or make one melee attack. If the bokoblin is familiar with the humanoids, this command can be issued via a whistle or blowing horn, otherwise, it must be issued via a shared language.


See Moblin (5e Creature).

This large bokoblin commands both the respect and actions of other bokoblins. While most associate large moblins with the slowness of mind, the boss bokoblins are anything but dull. Their ability to command and embolden the forces of evil makes them a formidable part of any army. These creatures are seldom found alone, and they should never be taken on head-on in a fight without allies, underhanded tactics, or extreme force.
Favorite tactics of boss bokoblins include getting bokoblin spearmen to form up into a line to prevent melee attackers from easily approaching them. They use their underlings to surround their enemies and command them to attack with brutal ferocity.


See also[edit]

  • Moblin, the race to which this creature belongs
  • Bokoblin, subrace to which this creature belongs
  • Cursed bokoblin, a bokoblin that has been cursed with undeath
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