Boomerang (3.5e Equipment)
From D&D Wiki
|Small||1 gp||1d3||1/4 lb||2|
|Medium||1 gp||1d4||1/2 lb||5|
|Large||2 gp||1d6||1 lb||10|
A boomerang is a curved throwing stick, generally used for either sport or hunting. Its unique shape generates lift as it moves through the air, allowing for some interesting stunts as well as enabling it to be thrown farther than most weapons.
Though the boomerang can be used in melee, it is not designed for such a purpose. When used as a melee weapon, treat the boomerang as an improvised weapon (you take a -4 penalty on attack rolls).
Bank Throw: You can throw a boomerang such that it will bank around obstacles and cover. Performing a bank throw is a full-round action (the extra time represents time spent studying and preparing the proper trajectory), and you can only throw up to three range increments. By performing a bank throw, your target receives no cover bonus to his AC. However, you still cannot use a bank throw against a target that has total cover.
You must have proficiency with the boomerang to perform a bank throw.
Returning Throw: You can throw a boomerang such that it will return to you if you miss. Performing a returning throw is a standard action. You take a -3 on the attack roll, and you can only throw up to two range increments. If you miss your target with a returning throw, the boomerang will fly back to the space it was thrown from at the beginning of your next turn. If you still occupy that square, you can catch it as a free action with a DC 12 Dexterity check (failure means it just lands on the ground next to you) and it will be ready to be used again. If there is anything in the way between the point the boomerang was thrown to and the point it was thrown from, the boomerang has a chance to hit them instead of returning. It even has another chance to hit the original target if it flew past the target on the initial throw.
You must have proficiency with the boomerang to perform a returning throw.
Returning Bank Throw: Combine the returning and bank throw techniques. This is a full round action, you take a -4 on the attack roll, and you can only throw up to a single range increment. You get all the benefits of both the returning throw and the bank throw.
You must have proficiency with the boomerang to perform a returning bank throw.