Bokiin Soldier (3.5e Creature)

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Bokiin Soldier[edit]

Bokiin, 1st-Level Fighter
Size/Type: Medium Humanoid (Extraplanar)
Hit Dice: 1d10+2 (12 hp)
Initiative: +6
Speed: 30 ft (6 squares)
Armor Class: 16 (+2 Dex, +1 Natural Armor, +3 Studded Leather), touch 13, flat-footed 14
Base Attack/Grapple: +1/+4
Attack: Sledgehammer +4 Melee (2d8+4/×3) or Javelin +3 Ranged (1d6+3/×2)
Full Attack: Sledgehammer +4 Melee (2d8+4/×3) or Javelin +3 Ranged (1d6+3/×2)
Space/Reach: 5 ft/5 ft
Special Attacks: Shatterspray
Special Qualities: Darkvision 60 ft, Call of Battle, immune to Petrification and paralysis, Ease of Movement
Saves: Fort +4, Ref +2, Will -1
Abilities: Str 16, Dex 14, Con 15, Int 8, Wis 8, Cha 9
Skills: Intimidation +5, Listen -3
Feats: Exotic Weapon Proficiency (Sledgehammer), Improved Initiative
Environment: Acheron
Organization: Single, Gang (2–5 plus 1 Sergeant), Squad (6–11 plus 2 Sergeants and either a Bokiin Berserker or a Fiendish Bokiin Berserker)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Lawful Evil
Advancement: By Character Class
Level Adjustment: +0
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More information...

Before you lies a large, bulky, dark skinned human-like beast with reddish tattoos covering every inch of his body. He is carrying a massive sledgehammer, and looks more than ready to use it.

Bokiin soldiers are lawful creatures from Acheron. Bokiin soldiers are generally very stoic and only feel for one thing — battle.

Bokiin soldiers are generally larger than humans, standing about 6 and a half feet tall and weighing about 220 pounds.

The Bokiin Soldier presented here had the following ability scores before racial adjustments and Hit Dice ability score increases: Str 14, Dex 12, Con 15, Int 8, Wis 10, Cha 13.

Bokiin soldiers speak common.

Combat[edit]

Bokiin soldiers will normally attack anyone that they see as a threat. If they see a fight that is in progress, they will rush in and join (see Call of Battle).

Bokiin soldiers will typically start combat by throwing a javelin or two into the initial combat, and then running into the fray to engage in melee battle. Once in battle they will either use Shatterspray, or try to intimidate an opponent first. Typically once they have used Shatterspray, they will begin to smash their opponents into the ground with their sledgehammer.

Shatterspray (Ex): A Bokiin soldier can summon forth a spray of debris from their home world, no one knows how they learned this technique, but it is certainly a sight to behold. Once a day as a full-round action a Bokiin soldier can summon forth debris. This debris deals 1d10 points of damage to anyone hit by it. They debris can be manifested in one of two ways: either it hits all opponents in adjacent squares (and the Bokiin soldiers square, but it does not harm the Bokiin soldier) or in a 15ft. cone expelled in a chosen direction. A character can make a Reflex save (DC 12) for half damage.

Call of Battle (Ex): Upon witnessing a combat already in progress, or upon being met with a hostile enemy, a Bokiin must make a DC 15 will save to resist engaging in battle. If he fails he thinks rationally, but must attack at his next available opportunity. If an opponent is not readily available, he must move to engage an enemy. Every round thereafter he may make another will save DC 15 +1 for ever failed save after the first, to cease fighting.

Bokiins as Characters[edit]

See Bokiin (DnD Race) for information on Bokkins as characters. Other than their physical enhancements reflected in game terms by elite statistics, Bokiin soldiers have the same racial abilities as their ordinary kin.



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