Boiling Sphere (3.5e Spell)
From D&D Wiki
|Conjuration (Creation) [Water, Fire]|
|Level:||Clr 2, Drd 2, Sor/Wiz 3, Wat 2|
|Casting time:||1 standard action|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Duration:||1 round + 1 round/level, D|
|Saving Throw:||yes (see text)|
|Spell Resistance:||yes (see text)|
You conjure a superheated, steaming, boiling sphere of water that floats within a single 5 foot square.
The sphere deals 1d6 fire damage per round to targets within its square. At the end of its duration, the boiling sphere collapses (if it has a place to fall) and deals 1 point of splash damage to all adjacent targets. A Reflex save negates this splash damage.
The steam (or bubbles if underwater) obscure all vision through the sphere's space. It does not provide cover from ranged weapons, but it does provide concealment depending on the situation. Standing in the sphere renders a target effectively blind.
This spell functions normally underwater and in vacuums.
Spell Resistance applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a boiling sphere that is already in place.
Practical Application of Boiling Sphere
Boiling sphere is a utility spell, useful in many situations. Practicality makes it suitable for cooking food underwater. In addition, since it is superheated water, it even functions in a vacuum. In combat, it is useful to cover your flank, block an narrow passage, or conjure on top an immobile target. Strategically, it could even be used to be placed behind a target, and bullrush the target into it. Conjure several boiling spheres to block off several patches, decrease visibility and provide battlefield concealment in open areas.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard