Boffin Lycanthrope (3.5e Class)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing "Boffin Lycanthropes in the Game". Has prerequisites, so by definition should be a prestige class. Also, lycanthrope are LA 2-3, so this class should only go to level 17-18 max. Several dead levels. Also, "boffin" is British slang for a scientist or engineer, so the name brings to mind a werewolf wearing a lab coat and protective goggles.

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A werewolf on lookout during the full moon.

Boffin Lycanthrope[edit]

After ages of being hunted down, the oldest Lycanthropes began to train the younger generations. With rigorous training in all things that make a Lycanthrope a Lycanthrope, they created the Boffin Lycanthropes.

Making a Boffin Lycanthrope[edit]

Boffin Lycanthropes are great for the front lines in fights; they deal lots of damage in melee combat. They are also good for taking the brunt of attack thanks to their resistance to normal weapons and increased healing. However they are not as effective again some types of creatures with resistance or immunity to physical attacks.

Abilities: Strength is important for dealing more damage. Dexterity and Constitution are important for managing damage taken during combat and for improving saves. Intelligence and Charisma are the least important.

Races: Only Natural Lycanthropes and those who have been affected by Lycanthropy and are aware of it can become Boffin Lycanthropes.

Alignment: Any

Starting Gold: 4d6 x 10gp = 120gp

Starting Age: Moderate

Table: Boffin Lycanthrope

Hit Die: d10

Level Base
Attack Bonus
Saving Throw Special
Fort Ref Will
1st +1 +2 +2 +0 Control Form , Rapid Metabolism Feat
2nd +2 +3 +3 +0 Woodland Stride
3rd +3 +3 +3 +1 Mind Over Body
4th +4 +4 +4 +1 Improved Natural Attack
5th +5 +4 +4 +1 Enchanted Natural Attack +1
6th +6/+1 +5 +5 +2 Swift Natural Attack
7th +7/+2 +5 +5 +2 Improved Critical +1
8th +8/+3 +6 +6 +2 Improved Natural Armor
9th +9/+4 +6 +6 +3
10th +10/+5 +7 +7 +3 Enchanted Natural Attack +2
11th +11/+6/+1 +7 +7 +3
12th +12/+7/+2 +8 +8 +4 Improved Natural Armor
13th +13/+8/+3 +8 +8 +4
14th +14/+9/+4 +9 +9 +4 Improved Critical +2
15th +15/+10/+5 +9 +9 +5 Enchanted Natural Attack +3
16th +16/+11/+6/+1 +10 +10 +5 Improved Natural Armor
17th +17/+12/+7/+2 +10 +10 +5
18th +18/+13/+8/+3 +11 +11 +6
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 Improved Natural Armor, Enchanted Natural Attack +4, Lycanthrope Zenith

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Climb (Str), Control Shape (Wis), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str)

Class Features[edit]

All of the following are class features of the Boffin Lycanthrope.

Weapon and Armor Proficiency: Boffin Lycanthropes are proficient with all Simple Weapons and all natural attacks (claw, bite, and so forth) of their animal and Hybrid forms.

Boffin Lycanthropes are proficient with light and medium armor but are prohibited from wearing heavy armor due to the restrains they impose on their movements. A Boffin Lycanthrope that wears heavy armor loses all their Boffin Lycanthrope abilities while doing so and for 24 hours thereafter. Boffin Lycanthropes are proficient with shields (except tower shields).

Control Form (Ex): Starting at level 1, Affected Lycanthropes that have knowledge of their affliction gains greater control over changing to their Alternate Forms. They no longer have to make a Control Form Checks to assume hybrid or animal form. They are also no longer subject to changing their alignment (both temporary or permanent) after changing. They still require to make checks for returning to human for or to avoid changing during a full moon. Also, the affected lycanthrope can no longer become cured of lycanthropy, and is now able to transmit the disease to others with its bit attack.

At 1st level, both the natural and affected lycanthrope’s gear that can’t be worn or carried in their alternate forms melds into their bodies instead of falling to the ground. Items that do not have the Wild magical property do not grant their bonuses to the lycanthrope.

At level 9, both the natural and affected lycanthropes gain greater control over changing their forms. It is now only a move equivalent action for changing forms instead of a standard action. At level 18 this increases even further to Swift Action.

Rapid Metabolism(Ex): At level 1, Boffin Lycanthropes gain the Rapid Metabolism Feat. You naturally heal a number of hit points per day equal to the standard healing rate + double your Constitution bonus. You heal even if you do not rest. This healing replaces your normal natural healing. If you are tended successfully by someone with the Heal skill, you instead regain double the normal amount of hit points + double your Constitution bonus.

Woodland Stride (Ex): Starting at 2nd level, a boffin lycanthrope may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.

Mind Over Body(Ex): At level 3, the Boffin Lycanthrope gains the Mind Over Body Feat. You heal ability damage and ability burn damage more quickly than normal. You heal a number of ability points per day equal to 1 + your Constitution bonus.

Improved Natural Attack (Ex): At 4th level, the Boffin Lycanthrope gain the Improved Natural Attack Feat. However, unlike the normal version of this feat, this feat applies to all the natural weapons of the boffin lycanthrope, increasing them by one step, as if the creature’s size had increased by one category.


You can take this feat multiple times, but each time it applies to a different natural attack.

Table: Improved Natural Attack Damage Increase[edit]

1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6 6d6 8d6 12d6
2d4 2d6 3d6 4d6 6d6 8d6 12d6
1d12 3d6 4d6 6d6 8d6 12d6
1d10 2d8 3d8 4d8 6d8 8d8 12d8 16d8
2d10 4d8 6d8 8d8 12d8 16d8

Enchanted Natural Attack (Ex): Starting at level 5, the Boffin Lycanthrope’s natural attacks become magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, she need not spend experience points or gold pieces to accomplish this task. For every five levels she advances past 5th level the Boffin Lycanthrope gain +1 greater potency (+1 at 5th level, +2 at 10th level, +3 at 15th level, and so on). This counts towards overcoming damage reduction.

Swift Natural Attack (Ex): At 6th level, the Boffin Lycanthrope gains the Swift Natural Attack feat for all her natural attacks. She can attack multiple times with her attacks when she full-attack, as if it were a manufactured weapon. Secondary natural attacks are treated as off-hand attacks.

Improved Critical (Ex): Starting at 7th level, the Boffin Lycanthrope’s critical threat range with all her attacks increase by 1. This bonus continues to increase every 7 levels (+1 at level 7, +2 at level 14, and so on). This affect takes place before applying feats like Improved Critical.

Improved Natural Armor (Ex): Starting at 8th level, the Boffin Lycanthrope gain the Improved Natural Armor Feat. The Boffin Lycanthrope’s natural armor bonus increases by 1. She also gains this feat every 4 levels (Level 12, Level16, level 20, and so on).

Lycanthrope Zenith (Ex): At level 20, the Boffin Lycanthrope reaches the zenith of lycanthrope evolution. They gain and additional +2 to their Wisdom, +1 to their natural armor, and their damage reduction increases by +5/silver in all their form.

Epic Boffin Lycanthrope[edit]

Table: The Epic Boffin Lycanthrope

Hit Die: d10

Level Special
21st Improved Critical +3
23rd Bonus Feat
24th Improved Natural Armor
25th Enchanted Natural Attack +5
26th Bonus Feat
28th Improved Natural Armor , Improved Critical +4
29th Bonus Feat
30th Enchanted Natural Attack +6

4 + Int modifier skill points per level.

Bonus Feats: The epic Boffin Lycanthrope gains a bonus feat (selected from the list of epic Boffin Lycanthrope bonus feats) every 3 levels after 20th.

Epic Boffin Lycanthrope Bonus Feat List: Armor Skin, Damage Reduction, Dire Charge, Energy Resistance, Epic Endurance, Epic Prowess, Epic Toughness, Fast Healing, Improved Combat Reflexes, Improved Natural Armor Feat , Penetrate Damage Reduction, Perfect Health, Superior Initiative.

Human Werebear Boffin Lycanthrope Starting Package[edit]

Weapons: Dagger (1d6, ×2, 1lb., Slashing), Greataxe (1d12, ×3, 12 lb. , Slashing)

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Craft 4 Int -
Heal 4 Wis -
Hide 4 Dex -
Intimidate 4 Cha -
Listen 4 Wis -
Move Silently 4 Dex -
Search 4 Int -
Spot 4 Cha -
Survival 4 Dex -

Feat: Martial Weapon Proficiency :Greataxe.

Bonus Feats: Power Attack.

Gear: Studded Leather Armor (+3 AC), Backpack, Flint & Steel, Clay Mug, Trail Rations(2 Days), Grappling Rope, Hemp Rope 50ft, Tent, Hammer, Waterskin x2.

Gold: 22 gp.

Campaign Information[edit]

Playing a Boffin Lycanthrope[edit]

Religion: Boffin Lycanthrope that worship gods keep quiet about it, normally not telling anyone about it unless they have their full trust. The most common gods are those with nature or animal Domains though any god can be worshiped.

Other Classes: Boffin Lycanthropes usually are very distrustful of other people due to prejudice against Lycanthropy, but once there friends, they are very protective and open with them. They get along fairly well with Barbarians and some Fighters due to similar fighting styles, they also relate well with Druids and Rangers due to respecting nature, they have a tense relationship with Clerics and especially Paladins due to them attacking them once finding out about their affliction. They tend to be neutral about spell casters realising the importance of magic but also its weaknesses...

Combat: Boffin Lycanthropes usually are at the front lines dealing damage and taking hits instead of allies, though this is harder when the opponent uses magic or silver weapons.

Advancement: Boffin Lycanthropes rarely multiclass once they start in this class due to the loss of improving their natural skills. In the rare cases that they do multiclass, they tend to take ranks in Rogue to benefit from their skills.

Boffin Lycanthropes in the World[edit]

There is nothing like sinking my claws into enemies flesh and watching the life fade from their eyes.
—Slush, Human Werewolf Boffin Lycanthrope

Daily Life: When they are not honing their natural skills, they are often looking for others of their kind to pass on what they have learned. They often enjoy exchanging stories with other Lycanthropes.

Notables: Except in the rarest of cases, Boffin Lycanthropes prefer to only have their closest allies know what they are. But some have been known to get great reputations for their abilities in combat.

Organizations: While some Lycanthropes find pack life preferable, others find a solitary life style more to their liking. But in either case, they prefer to avoid large towns and cities. This stems from the distrust and hatred from most non-lycanthrope creatures.

NPC Reactions: Most people treat them as just another adventurer, but if they learn that they are a lycanthrope, more will either run in fear or try to destroy them.

Boffin Lycanthrope Lore[edit]

Characters with ranks in Knowledge: Nature can research Boffin Lycanthropes to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge: Nature
DC Result
10 Boffin Lycanthropes are very hard to kill, and do lots of damage.
15 Boffin Lycanthropes prefer to use their natural weapons instead of crafted ones.
20 The stronger Boffin Lycanthropes become more resistant to silver and become even harder to wound.
25 You can learn about a specific Boffin Lycanthrope.

Boffin Lycanthropes in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

Back to Main Page3.5e HomebrewClassesBase Classes
--Korminor (talk) 00:16, 20 May 2012 (MDT)

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